| [7841] | 1 | /* | 
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| [8495] | 2 |    orxonox - the future of 3D-vertical-scrollersf | 
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| [7841] | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [7927] | 12 |    main-programmer: Patrick Boenzli | 
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| [7841] | 13 | */ | 
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 | 14 |  | 
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 | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION | 
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 | 16 |  | 
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 | 17 | #include "collision_handle.h" | 
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 | 18 |  | 
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| [8190] | 19 | #include "world_entity.h" | 
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 | 20 |  | 
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 | 21 | #include "collision.h" | 
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 | 22 | #include "collision_event.h" | 
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 | 23 | #include "collision_reaction.h" | 
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 | 24 |  | 
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 | 25 | #include "cr_object_damage.h" | 
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| [8490] | 26 | #include "cr_physics_ground_walk.h" | 
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| [8190] | 27 |  | 
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| [8362] | 28 | #include "debug.h" | 
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 | 29 |  | 
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| [7841] | 30 | using namespace std; | 
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 | 31 |  | 
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 | 32 |  | 
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 | 33 | /** | 
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 | 34 |  * standard constructor | 
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 | 35 |  * @todo this constructor is not jet implemented - do it | 
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 | 36 | */ | 
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| [7927] | 37 | CollisionHandle::CollisionHandle (WorldEntity* owner, CREngine::CRType type) | 
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| [7841] | 38 | { | 
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| [7927] | 39 |   this->setClassID(CL_COLLISION_HANDLE, "CollisionHandle"); | 
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| [7841] | 40 |  | 
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| [7927] | 41 |   this->owner = owner; | 
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 | 42 |   this->type = type; | 
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 | 43 |  | 
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| [8190] | 44 |   this->bCollided = false; | 
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| [8490] | 45 |   this->bDispatched = true; | 
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| [8190] | 46 |  | 
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| [8490] | 47 |   this->collisionReaction = NULL; | 
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 | 48 |   this->bContinuousPoll = false; | 
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 | 49 |   this->bStopOnFirstCollision = false; | 
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| [8190] | 50 |  | 
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 | 51 |  | 
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 | 52 |   switch( type) | 
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 | 53 |   { | 
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| [8490] | 54 |     case CREngine::CR_PHYSICS_STEP_BACK: | 
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 | 55 | //       this->collisionReaction = new CRPhysicsGroundWalk(); | 
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 | 56 |       this->bContinuousPoll = true; | 
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 | 57 |       break; | 
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 | 58 |     case CREngine::CR_PHYSICS_GROUND_WALK: | 
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 | 59 |       this->collisionReaction = new CRPhysicsGroundWalk(); | 
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 | 60 |       this->bContinuousPoll = true; | 
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 | 61 |       break; | 
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| [8190] | 62 |     case CREngine::CR_OBJECT_DAMAGE: | 
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 | 63 |       this->collisionReaction = new CRObjectDamage(); | 
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| [8490] | 64 |       this->bStopOnFirstCollision = true; | 
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| [8190] | 65 |       break; | 
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 | 66 |     default: | 
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 | 67 |       break; | 
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 | 68 |   }; | 
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| [7841] | 69 | } | 
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 | 70 |  | 
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 | 71 |  | 
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 | 72 | /** | 
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 | 73 |  * standard deconstructor | 
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 | 74 | */ | 
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 | 75 | CollisionHandle::~CollisionHandle () | 
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 | 76 | { | 
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 | 77 |   // delete what has to be deleted here | 
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| [8490] | 78 |   if( this->collisionReaction != NULL) | 
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 | 79 |     delete this->collisionReaction; | 
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| [7841] | 80 | } | 
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| [8190] | 81 |  | 
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 | 82 | /** | 
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 | 83 |  * restores the CollisionHandle to its initial state | 
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 | 84 |  */ | 
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 | 85 | void CollisionHandle::reset() | 
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 | 86 | { | 
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 | 87 |   this->flushCollisions(); | 
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 | 88 | } | 
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 | 89 |  | 
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 | 90 |  | 
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 | 91 | /** | 
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 | 92 |  * add more filter targets to this collision handle | 
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 | 93 |  *  @param classID the classid to look for | 
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 | 94 |  */ | 
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 | 95 | void CollisionHandle::addTarget(long target) | 
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 | 96 | { | 
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 | 97 |   // make sure there is no dublicate | 
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 | 98 |   std::vector<long>::iterator it = this->targetList.begin(); | 
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 | 99 |   for( ; it < this->targetList.end(); it++) | 
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 | 100 |     if( (*it) == target) | 
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 | 101 |       return; | 
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 | 102 |  | 
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| [8724] | 103 |   // add element | 
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 | 104 |    PRINTF(5)("addTarget: %i \n", target); | 
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| [8495] | 105 |  | 
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| [8190] | 106 |    this->targetList.push_back(target); | 
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 | 107 | } | 
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 | 108 |  | 
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 | 109 |  | 
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 | 110 | /** | 
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 | 111 |  * registers a new Collision Object | 
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 | 112 |  *  @param entityA WorldEntity A of the collision | 
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 | 113 |  *  @param entityB WorldEntity B of the collision | 
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 | 114 |  * if a there is already a collision object with the same stats | 
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 | 115 |  * registration will be skipped and the last collision object is returned | 
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 | 116 |  */ | 
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 | 117 | Collision* CollisionHandle::registerCollision(WorldEntity* entityA, WorldEntity* entityB) | 
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 | 118 | { | 
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 | 119 |   //first get the collision object, multiple sources | 
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 | 120 |   Collision* c; | 
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 | 121 |   if( this->collisionList.empty() || | 
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 | 122 |       ((this->collisionList.back())->getEntityA() != entityA && (this->collisionList.back())->getEntityB() != entityB )) { | 
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 | 123 |     c = CREngine::getInstance()->popCollisionObject(); | 
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 | 124 |     c->collide(entityA, entityB); | 
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 | 125 |     this->collisionList.push_back(c); | 
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 | 126 |  | 
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 | 127 |     // now register it as a shared collision with the other collision entity | 
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 | 128 |     CollisionHandle* ch = entityB->getCollisionHandle(this->type); | 
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 | 129 |     if( ch != NULL) | 
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 | 130 |       ch->registerSharedCollision(c); | 
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 | 131 |   } | 
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 | 132 |   else | 
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 | 133 |     c = this->collisionList.back(); | 
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 | 134 |  | 
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 | 135 |   return c; | 
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 | 136 | } | 
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 | 137 |  | 
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 | 138 |  | 
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 | 139 | /** | 
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 | 140 |  * register a Collision to the Collision handle. | 
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 | 141 |  *  @param collision the collision object to register | 
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 | 142 |  * | 
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 | 143 |  * This is used for internal collision registration: sharing the collision objects between Collision Reactions | 
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 | 144 |  * Therefore dispatching it only once | 
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 | 145 |  */ | 
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 | 146 | void CollisionHandle::registerSharedCollision(Collision* collision) | 
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 | 147 | { | 
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 | 148 |   // fist check if we are listening for this Collision | 
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 | 149 |   if( !this->filterCollision(collision)) | 
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 | 150 |     return; | 
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 | 151 |  | 
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 | 152 |   // set the state to not dispatched | 
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 | 153 |   this->bDispatched = false; | 
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 | 154 |   this->bCollided = true; | 
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 | 155 |   collision->setEntityBCollide(true); | 
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 | 156 |  | 
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 | 157 |   this->collisionList.push_back(collision); | 
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 | 158 | } | 
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 | 159 |  | 
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 | 160 |  | 
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 | 161 | /** | 
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 | 162 |  * this is the function to be called on a collision event for this handle | 
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 | 163 |  *  @param collision the collision objects containing all collision informations | 
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 | 164 |  */ | 
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 | 165 | void CollisionHandle::registerCollisionEvent(CollisionEvent* collisionEvent) | 
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 | 166 | { | 
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 | 167 |   if( !this->filterCollisionEvent(collisionEvent)) | 
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 | 168 |     return; | 
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 | 169 |  | 
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 | 170 |   // set the state to not dispatched | 
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 | 171 |   this->bDispatched = false; | 
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 | 172 |   this->bCollided = true; | 
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 | 173 |  | 
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 | 174 |   // checks if these WorldEntities have already collided or if its a new collision -> create a new Collision object | 
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 | 175 |  Collision* c = this->registerCollision(collisionEvent->getEntityA(), collisionEvent->getEntityB()); | 
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 | 176 |  c->setEntityACollide(true); | 
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 | 177 |  | 
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 | 178 |  c->registerCollisionEvent(collisionEvent); | 
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| [8724] | 179 |  PRINTF(5)("Registering Collision Event: %s, %s\n", collisionEvent->getEntityA()->getClassName(), collisionEvent->getEntityB()->getClassName()); | 
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| [8190] | 180 | } | 
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 | 181 |  | 
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 | 182 |  | 
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 | 183 | /** | 
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 | 184 |  * flushes the collision list | 
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 | 185 |  */ | 
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 | 186 | void CollisionHandle::flushCollisions() | 
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 | 187 | { | 
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 | 188 |   this->collisionList.clear(); | 
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 | 189 | } | 
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 | 190 |  | 
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 | 191 |  | 
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 | 192 | /** | 
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 | 193 |  * handles the collisions and react according to algorithm | 
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 | 194 |  */ | 
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 | 195 | void CollisionHandle::handleCollisions() | 
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 | 196 | { | 
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| [8490] | 197 |   // if continuous poll poll the reaction | 
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 | 198 |   if( this->bContinuousPoll && !this->bCollided) | 
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 | 199 |   { | 
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 | 200 |     this->collisionReaction->update(this->owner); | 
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 | 201 |     return; | 
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 | 202 |   } | 
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 | 203 |  | 
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| [8190] | 204 |   // collision reaction calculations (for every collision there will be a reaction) | 
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 | 205 |   vector<Collision*>::iterator it = this->collisionList.begin(); | 
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 | 206 |   for(; it < this->collisionList.end(); it++) { | 
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 | 207 |     if( !(*it)->isDispatched()) | 
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 | 208 |     { | 
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 | 209 |       this->collisionReaction->reactToCollision(*it); | 
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 | 210 |       (*it)->flushCollisionEvents(); | 
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 | 211 |     } | 
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 | 212 |   } | 
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 | 213 |  | 
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 | 214 |   // now set state to dispatched | 
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 | 215 |   this->bDispatched = true; | 
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 | 216 |   this->bCollided = false; | 
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 | 217 |  | 
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 | 218 |   this->flushCollisions(); | 
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 | 219 | } | 
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 | 220 |  | 
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 | 221 |  | 
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 | 222 | /** | 
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 | 223 |  * filter out the CollisionEvents that are not wanted | 
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 | 224 |  *  @param collisionEvent the collision event to filter | 
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 | 225 |  */ | 
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 | 226 | bool CollisionHandle::filterCollisionEvent(CollisionEvent* collisionEvent) | 
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 | 227 | { | 
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 | 228 |   vector<long>::iterator it = this->targetList.begin(); | 
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 | 229 |   for(; it < this->targetList.end(); it++) | 
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 | 230 |   { | 
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 | 231 |     if( collisionEvent->getEntityA() == this->owner) { | 
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| [8490] | 232 |       if( collisionEvent->getEntityB()->isA((ClassID)(*it))) { | 
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| [8724] | 233 |         PRINTF(5)("I am: %s colliding with: %s is a %i filter ok\n", owner->getClassName(), | 
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| [8490] | 234 |                   collisionEvent->getEntityB()->getClassName(), *it); | 
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| [8190] | 235 |         return true; } | 
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| [8490] | 236 |     } | 
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| [8190] | 237 |     else { | 
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| [8490] | 238 |       if( collisionEvent->getEntityA()->isA((ClassID)(*it))) { | 
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| [8724] | 239 |         PRINTF(5)("I am: %s colliding with: %s is a %i filter ok\n", owner->getClassName(), | 
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| [8490] | 240 |                   collisionEvent->getEntityA()->getClassName(), *it); | 
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 | 241 |       return true; } | 
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 | 242 |     } | 
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| [8190] | 243 |   } | 
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 | 244 |  | 
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 | 245 |   return false; | 
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 | 246 | } | 
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 | 247 |  | 
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 | 248 |  | 
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 | 249 | /** | 
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 | 250 |  * filter Collisions that are not wanted to be reacted to | 
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 | 251 |  *  @param collision the collision object to filter | 
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 | 252 |  */ | 
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 | 253 | bool CollisionHandle::filterCollision(Collision* collision) | 
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 | 254 | { | 
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 | 255 |   vector<long>::iterator it = this->targetList.begin(); | 
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 | 256 |   for(; it < this->targetList.end(); it++) | 
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 | 257 |   { | 
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 | 258 |     if( collision->getEntityA() == this->owner) { | 
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 | 259 |       if( collision->getEntityA()->isA((ClassID)(*it))) | 
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 | 260 |         return true; } | 
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 | 261 |       else { | 
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 | 262 |         if( collision->getEntityB()->isA((ClassID)(*it))) | 
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 | 263 |           return true; } | 
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 | 264 |   } | 
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 | 265 |  | 
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 | 266 |   return false; | 
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 | 267 | } | 
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 | 268 |  | 
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 | 269 |  | 
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 | 270 |  | 
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 | 271 |  | 
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 | 272 |  | 
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 | 273 |  | 
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 | 274 |  | 
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