| 1 | /*! | 
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| 2 | * @file collision_event.h | 
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| 3 | *  Definition of a collision event | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _COLLISION_EVENT_H | 
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| 7 | #define _COLLISION_EVENT_H | 
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| 8 |  | 
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| 9 | #include "vector.h" | 
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| 10 |  | 
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| 11 | #include "cr_defs.h" | 
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| 12 |  | 
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| 13 |  | 
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| 14 | class WorldEntity; | 
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| 15 | class BoundingVolume; | 
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| 16 | class Plane; | 
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| 17 |  | 
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| 18 |  | 
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| 19 |  | 
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| 20 | //! A class representing a simple collision | 
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| 21 | class CollisionEvent { | 
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| 22 |  | 
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| 23 | public: | 
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| 24 | CollisionEvent(); | 
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| 25 | virtual ~CollisionEvent(); | 
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| 26 |  | 
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| 27 | /** collides two WorldEntities @param entityA world entity A, @param entityB world entity B, @param bvA volume A @param bvB volumeB */ | 
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| 28 | inline void collide(int type, WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) | 
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| 29 | { this->collisionType = type; this->entityA = entityA; this->entityB = entityB; this->bvA = bvA; this->bvB = bvB; } | 
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| 30 | /** collides two WorldEntities @param entity world entity , @param ground ground plane, @param position position on the ground */ | 
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| 31 | inline void collide(int type, WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall) | 
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| 32 | { this->collisionType = type; this->entityA = entity; this->entityB = groundEntity, this->groundNormal = normal; this->position = position; this->bInWall = bInWall; } | 
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| 33 |  | 
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| 34 |  | 
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| 35 | /** @return CollisionEvent WorldEntity A */ | 
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| 36 | inline WorldEntity* getEntityA() const { return this->entityA; } | 
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| 37 | /** @return CollisionEvent WorldEntity B */ | 
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| 38 | inline WorldEntity* getEntityB() const { return this->entityB; } | 
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| 39 | /** @return Bounding Volume from EntityA */ | 
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| 40 | inline BoundingVolume* getBVA() const { return this->bvA; } | 
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| 41 | /** @return Bounding Volume from EntityB */ | 
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| 42 | inline BoundingVolume* getBVB() const { return this->bvB; } | 
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| 43 |  | 
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| 44 | /** @return ground plane if collided with bsp model */ | 
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| 45 | inline Vector getGroundNormal() { return this->groundNormal; } | 
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| 46 |  | 
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| 47 | /** @return position of the position, only accurate if this is a collision with the ground!!! */ | 
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| 48 | inline Vector getCollisionPosition() { return this->position; } | 
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| 49 |  | 
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| 50 | /** @return the type of the collision */ | 
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| 51 | inline int getType() { return this->collisionType; } | 
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| 52 |  | 
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| 53 | /** @return true if the entity is in the wall */ | 
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| 54 | inline bool isInWall() { return this->bInWall; } | 
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| 55 |  | 
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| 56 |  | 
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| 57 | private: | 
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| 58 | WorldEntity*      entityA;                       //!< the collision body A | 
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| 59 | WorldEntity*      entityB;                       //!< the collision body B | 
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| 60 |  | 
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| 61 | BoundingVolume*   bvA;                           //!< reference to the bounding volume A | 
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| 62 | BoundingVolume*   bvB;                           //!< reference to the bounding volume B | 
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| 63 |  | 
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| 64 | Vector            groundNormal;                  //!< the ground plane with which it collides (only for bsp-model collisions | 
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| 65 | Vector            position;                      //!< position of the collision on the ground plane | 
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| 66 |  | 
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| 67 | bool              bInWall;                       //!< true if is in wall | 
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| 68 | int               collisionType;                 //!< collision type | 
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| 69 | }; | 
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| 70 |  | 
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| 71 | #endif /* _COLLISION_EVENT_H */ | 
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