| 1 | /*! |
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| 2 | * @file collision_event.h |
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| 3 | * Definition of a collision event |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _COLLISION_EVENT_H |
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| 7 | #define _COLLISION_EVENT_H |
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| 8 | |
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| 9 | #include "vector.h" |
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| 10 | |
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| 11 | class WorldEntity; |
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| 12 | class BoundingVolume; |
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| 13 | class Plane; |
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| 14 | |
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| 15 | |
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| 16 | //! A class representing a simple collision |
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| 17 | class CollisionEvent { |
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| 18 | |
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| 19 | public: |
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| 20 | CollisionEvent(); |
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| 21 | virtual ~CollisionEvent(); |
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| 22 | |
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| 23 | /** collides two WorldEntities @param entityA world entity A, @param entityB world entity B, @param bvA volume A @param bvB volumeB */ |
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| 24 | inline void collide(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) |
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| 25 | { this->entityA = entityA; this->entityB = entityB; this->bvA = bvA; this->bvB = bvB; } |
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| 26 | /** collides two WorldEntities @param entity world entity , @param ground ground plane, @param position position on the ground */ |
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| 27 | inline void collide(WorldEntity* entity, Plane* ground, Vector position) |
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| 28 | { this->entityA = entity; this->ground = ground; this->position = position; } |
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| 29 | |
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| 30 | |
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| 31 | /** @return CollisionEvent WorldEntity A */ |
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| 32 | inline WorldEntity* getEntityA() const { return this->entityA; } |
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| 33 | /** @return CollisionEvent WorldEntity B */ |
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| 34 | inline WorldEntity* getEntityB() const { return this->entityB; } |
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| 35 | /** @return Bounding Volume from EntityA */ |
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| 36 | inline BoundingVolume* getBVA() const { return this->bvA; } |
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| 37 | /** @return Bounding Volume from EntityB */ |
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| 38 | inline BoundingVolume* getBVB() const { return this->bvB; } |
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| 39 | |
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| 40 | |
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| 41 | inline void operator()(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) { this->collide(entityA, entityB, bvA, bvB); } |
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| 42 | inline void operator()(WorldEntity* entity, Plane* ground, Vector position) { this->collide(entity, ground, position); } |
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| 43 | |
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| 44 | |
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| 45 | private: |
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| 46 | WorldEntity* entityA; //!< the collision body A |
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| 47 | WorldEntity* entityB; //!< the collision body B |
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| 48 | |
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| 49 | BoundingVolume* bvA; //!< reference to the bounding volume A |
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| 50 | BoundingVolume* bvB; //!< reference to the bounding volume B |
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| 51 | |
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| 52 | Plane* ground; //!< the ground plane with which it collides (only for bsp-model collisions |
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| 53 | Vector position; //!< position of the collision on the ground plane |
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| 54 | }; |
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| 55 | |
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| 56 | #endif /* _COLLISION_EVENT_H */ |
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