| 1 | /*! | 
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| 2 |  * @file collision_event.h | 
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| 3 |  *  Definition of a collision event | 
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| 4 |  * | 
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| 5 |  *  A collision event represents a collision of two bouning boxes. Every CollisionEvent belongs to a Collision object that | 
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| 6 |  *  represents the collision of two WorldEntities. | 
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| 7 |  * | 
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| 8 |  *  There are different types of collisions: obb collisions and bsp collisions. Both collision types use different techniques | 
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| 9 |  *  to represent collisions. This is why this class saves bounding boxes from the OBB as well as the planes from BSP. | 
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| 10 |  */ | 
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| 11 |  | 
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| 12 | #ifndef _COLLISION_EVENT_H | 
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| 13 | #define _COLLISION_EVENT_H | 
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| 14 |  | 
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| 15 | #include "vector.h" | 
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| 16 | #include "cr_engine.h" | 
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| 17 |  | 
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| 18 | #include "cr_defs.h" | 
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| 19 |  | 
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| 20 |  | 
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| 21 | class WorldEntity; | 
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| 22 | class BoundingVolume; | 
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| 23 | class Plane; | 
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| 24 |  | 
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| 25 | namespace CoRe | 
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| 26 | { | 
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| 27 |  | 
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| 28 |   //! A class representing a simple collision | 
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| 29 |   class CollisionEvent | 
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| 30 |   { | 
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| 31 |   public: | 
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| 32 |     CollisionEvent(); | 
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| 33 |     virtual ~CollisionEvent(); | 
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| 34 |  | 
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| 35 |     /** collides two WorldEntities @param entityA world entity A, @param entityB world entity B, @param bvA volume A @param bvB volumeB */ | 
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| 36 |     inline void collide(CREngine::CollisionType type, WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) | 
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| 37 |     { this->collisionType = type; this->entityA = entityA; this->entityB = entityB; this->bvA = bvA; this->bvB = bvB; } | 
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| 38 |     /** collides two WorldEntities @param entity world entity , @param ground ground plane, @param position position on the ground */ | 
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| 39 |     inline void collide(CREngine::CollisionType type, WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall) | 
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| 40 |     { | 
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| 41 |       this->collisionType = type; | 
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| 42 |       this->entityA = entity; | 
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| 43 |       this->entityB = groundEntity; | 
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| 44 |       this->groundNormal = normal; | 
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| 45 |       this->position = position; | 
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| 46 |       this->bInWall = bInWall; | 
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| 47 |     } | 
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| 48 |  | 
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| 49 |  | 
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| 50 |     /** @return CollisionEvent WorldEntity A */ | 
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| 51 |     inline const WorldEntity* getEntityA() const  { return this->entityA; } | 
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| 52 |     /** @return CollisionEvent WorldEntity B */ | 
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| 53 |     inline const WorldEntity* getEntityB() const  { return this->entityB; } | 
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| 54 |     /** @return Bounding Volume from EntityA */ | 
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| 55 |     inline const BoundingVolume* getBVA() const { return this->bvA; } | 
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| 56 |     /** @return Bounding Volume from EntityB */ | 
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| 57 |     inline const BoundingVolume* getBVB() const {  return this->bvB;  } | 
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| 58 |  | 
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| 59 |     /** @return ground plane if collided with bsp model */ | 
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| 60 |     inline const Vector& getGroundNormal() const  { return this->groundNormal; } | 
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| 61 |  | 
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| 62 |     /** @return position of the position, only accurate if this is a collision with the ground!!! */ | 
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| 63 |     inline const Vector& getCollisionPosition() const  {  return this->position;  } | 
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| 64 |  | 
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| 65 |     /** @return the type of the collision */ | 
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| 66 |     inline int getType() const  {  return this->collisionType;  } | 
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| 67 |  | 
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| 68 |     /** @return true if the entity is in the wall */ | 
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| 69 |     inline bool isInWall() const  {  return this->bInWall;  } | 
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| 70 |  | 
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| 71 |  | 
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| 72 |   private: | 
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| 73 |     WorldEntity*      entityA;                       //!< the collision body A | 
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| 74 |     WorldEntity*      entityB;                       //!< the collision body B | 
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| 75 |  | 
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| 76 |     BoundingVolume*   bvA;                           //!< reference to the bounding volume A | 
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| 77 |     BoundingVolume*   bvB;                           //!< reference to the bounding volume B | 
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| 78 |  | 
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| 79 |     Vector            groundNormal;                  //!< the ground plane with which it collides (only for bsp-model collisions | 
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| 80 |     Vector            position;                      //!< position of the collision on the ground plane | 
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| 81 |  | 
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| 82 |     bool              bInWall;                       //!< true if is in wall | 
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| 83 |     int               collisionType;                 //!< collision type | 
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| 84 |   }; | 
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| 85 |  | 
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| 86 | } | 
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| 87 | #endif /* _COLLISION_EVENT_H */ | 
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