| [7959] | 1 | /*! | 
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 | 2 |  * @file collision_event.h | 
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 | 3 |  *  Definition of a collision event | 
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 | 4 |  */ | 
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 | 5 |  | 
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 | 6 | #ifndef _COLLISION_EVENT_H | 
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 | 7 | #define _COLLISION_EVENT_H | 
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 | 8 |  | 
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 | 9 | #include "vector.h" | 
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 | 10 |  | 
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 | 11 | class WorldEntity; | 
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 | 12 | class BoundingVolume; | 
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| [8182] | 13 | class Plane; | 
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| [7959] | 14 |  | 
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 | 15 |  | 
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 | 16 | //! A class representing a simple collision | 
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 | 17 | class CollisionEvent { | 
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 | 18 |  | 
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 | 19 |  public: | 
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 | 20 |    CollisionEvent(); | 
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 | 21 |   virtual ~CollisionEvent(); | 
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 | 22 |  | 
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 | 23 |   /** collides two WorldEntities @param entityA world entity A, @param entityB world entity B, @param bvA volume A @param bvB volumeB */ | 
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 | 24 |   inline void collide(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) | 
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 | 25 |   { this->entityA = entityA; this->entityB = entityB; this->bvA = bvA; this->bvB = bvB; } | 
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| [8182] | 26 |   /** collides two WorldEntities @param entity world entity , @param ground ground plane, @param position position on the ground */ | 
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| [8490] | 27 |   inline void collide(WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position) | 
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 | 28 |   { this->entityA = entity; this->entityB = groundEntity, this->groundNormal = normal; this->position = position; } | 
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| [7959] | 29 |  | 
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 | 30 |  | 
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 | 31 |   /** @return CollisionEvent WorldEntity A */ | 
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| [7964] | 32 |   inline WorldEntity* getEntityA() const { return this->entityA; } | 
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| [7959] | 33 |   /** @return CollisionEvent WorldEntity B */ | 
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| [7964] | 34 |   inline WorldEntity* getEntityB() const { return this->entityB; } | 
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| [7959] | 35 |   /** @return Bounding Volume from EntityA */ | 
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| [7964] | 36 |   inline BoundingVolume* getBVA() const { return this->bvA; } | 
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| [7959] | 37 |   /** @return Bounding Volume from EntityB */ | 
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| [7964] | 38 |   inline BoundingVolume* getBVB() const { return this->bvB; } | 
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| [7959] | 39 |  | 
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| [8490] | 40 |   /** @return ground plane if collided with bsp model */ | 
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 | 41 |   inline Vector getGroundNormal() { return this->groundNormal; } | 
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| [7959] | 42 |  | 
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| [8490] | 43 |   /** @return position of the position, only accurate if this is a collision with the ground!!! */ | 
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 | 44 |   inline Vector getCollisionPosition() { return this->position; } | 
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| [8182] | 45 |  | 
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| [7959] | 46 |  private: | 
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 | 47 |   WorldEntity*      entityA;                       //!< the collision body A | 
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 | 48 |   WorldEntity*      entityB;                       //!< the collision body B | 
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 | 49 |  | 
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| [8028] | 50 |   BoundingVolume*   bvA;                           //!< reference to the bounding volume A | 
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 | 51 |   BoundingVolume*   bvB;                           //!< reference to the bounding volume B | 
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| [8182] | 52 |  | 
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| [8490] | 53 |   Vector            groundNormal;                  //!< the ground plane with which it collides (only for bsp-model collisions | 
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| [8182] | 54 |   Vector            position;                      //!< position of the collision on the ground plane | 
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| [7959] | 55 | }; | 
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 | 56 |  | 
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 | 57 | #endif /* _COLLISION_EVENT_H */ | 
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