1 | /*! |
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2 | * @file bv_tree.h |
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3 | * Definition of a bounding volume tree |
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4 | */ |
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5 | |
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6 | #ifndef _OBB_TREE_NODE_H |
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7 | #define _OBB_TREE_NODE_H |
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8 | |
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9 | |
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10 | #include "bv_tree_node.h" |
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11 | #include "plane.h" |
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12 | |
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13 | class BoundingVolume; |
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14 | class OBB; |
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15 | class OBBTree; |
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16 | class Plane; |
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17 | class PNode; |
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18 | |
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19 | //! A class that represents a bounding volume tree |
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20 | class OBBTreeNode : public BVTreeNode |
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21 | { |
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22 | ObjectListDeclaration(OBBTreeNode); |
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23 | public: |
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24 | OBBTreeNode(const OBBTree& tree, OBBTreeNode* prev, int depth); |
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25 | virtual ~OBBTreeNode(); |
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26 | |
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27 | /** this function returns the bounding volume of this tree node @return: returns the BV */ |
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28 | virtual inline const BoundingVolume* getBV() const { return (BoundingVolume*)this->bvElement; } |
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29 | |
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30 | virtual void spawnBVTree(const modelInfo& modelInf, const int* triangleIndexes, int length); |
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31 | void createBox(Vector start, Vector end); |
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32 | |
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33 | virtual void collideWith(BVTreeNode* treeNode, WorldEntity* nodeA, WorldEntity* nodeB); |
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34 | virtual void drawBV(int depth, int drawMode, const Vector& color = Vector(1,0,0), bool top = true) const; |
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35 | void debug() const; |
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36 | |
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37 | /** gets the id of the current child @return id of the child */ |
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38 | inline const int getID() { return this->nextID++; } |
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39 | |
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40 | |
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41 | private: |
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42 | void calculateBoxAxis(OBB& box, const sVec3D* verticesList, unsigned int length); |
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43 | |
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44 | void calculateBoxCovariance(OBB& box, const modelInfo& modelInf, const int* triangleIndexes, int length); |
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45 | void calculateBoxEigenvectors(OBB& box, const modelInfo& modelInf, const int* triangleIndexes, int length); |
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46 | void calculateBoxAxis(OBB& box, const modelInfo& modelInf, const int* triangleIndexes, int length); |
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47 | void forkBox(OBB& box); |
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48 | |
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49 | void collideWithOBB(OBBTreeNode* treeNode, WorldEntity* nodeA, WorldEntity* nodeB); |
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50 | bool overlapTest(OBB* boxA, OBB* boxB, WorldEntity* nodeA, WorldEntity* nodeB); |
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51 | |
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52 | |
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53 | protected: |
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54 | OBB* bvElement; //!< the obb element |
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55 | OBBTreeNode* nodePrev; //!< ref to the previous (parent) tree node = NULL if first |
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56 | OBBTreeNode* nodeLeft; //!< ref to the left tree node |
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57 | OBBTreeNode* nodeRight; //!< ref to the right tree node |
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58 | |
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59 | |
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60 | private: |
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61 | int treeIndex; //!< Index number of the BV in the tree |
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62 | int nextID; //!< the id of the next child |
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63 | int depth; //!< the depth of the node in the tree |
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64 | const OBBTree* obbTree; //!< reference to the obb tree |
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65 | |
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66 | const modelInfo* modelInf; //!< pointer to the models modelInfo object |
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67 | const int* triangleIndexes; //!< indexes to the used model triangles |
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68 | |
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69 | Plane separationPlane; //!< the separation plane of the obb |
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70 | sVec3D sepPlaneCenter; //!< only needed to draw plane |
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71 | int longestAxisIndex; //!< only needed to draw plane |
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72 | |
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73 | /* tmp saving place for obb variables */ |
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74 | int* triangleIndexList1; //!< pointer to the vert data of obbox1 |
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75 | int* triangleIndexList2; //!< pointer to the vert data of obbox1 |
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76 | int triangleIndexLength1; //!< len vert data obbox1 |
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77 | int triangleIndexLength2; //!< len vert data obbox2 |
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78 | |
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79 | WorldEntity* owner; |
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80 | |
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81 | }; |
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82 | |
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83 | #endif /* _OBB_TREE_NODE_H */ |
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