| 1 | /*! |
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| 2 | * @file bv_tree.h |
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| 3 | * Definition of a bounding volume tree |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _OBB_TREE_NODE_H |
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| 7 | #define _OBB_TREE_NODE_H |
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| 8 | |
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| 9 | |
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| 10 | #include "bv_tree_node.h" |
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| 11 | #include "plane.h" |
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| 12 | |
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| 13 | class BoundingVolume; |
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| 14 | class OBB; |
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| 15 | class OBBTree; |
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| 16 | class Plane; |
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| 17 | class PNode; |
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| 18 | |
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| 19 | |
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| 20 | //! A class that represents a bounding volume tree |
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| 21 | class OBBTreeNode : public BVTreeNode |
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| 22 | { |
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| 23 | |
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| 24 | |
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| 25 | public: |
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| 26 | OBBTreeNode(const OBBTree& tree, OBBTreeNode* prev, int depth); |
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| 27 | virtual ~OBBTreeNode(); |
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| 28 | |
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| 29 | /** this function returns the bounding volume of this tree node @return: returns the BV */ |
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| 30 | virtual inline const BoundingVolume* getBV() const { return (BoundingVolume*)this->bvElement; } |
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| 31 | |
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| 32 | virtual void spawnBVTree(const modelInfo& modelInf, const int* triangleIndexes, int length); |
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| 33 | |
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| 34 | virtual void collideWith(BVTreeNode* treeNode, WorldEntity* nodeA, WorldEntity* nodeB); |
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| 35 | virtual void drawBV(int depth, int drawMode, const Vector& color = Vector(1,0,0), bool top = true) const; |
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| 36 | void debug() const; |
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| 37 | |
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| 38 | /** gets the id of the current child @return id of the child */ |
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| 39 | inline const int getID() { return this->nextID++; } |
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| 40 | |
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| 41 | |
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| 42 | private: |
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| 43 | void calculateBoxAxis(OBB& box, const sVec3D* verticesList, unsigned int length); |
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| 44 | |
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| 45 | void calculateBoxCovariance(OBB& box, const modelInfo& modelInf, const int* triangleIndexes, int length); |
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| 46 | void calculateBoxEigenvectors(OBB& box, const modelInfo& modelInf, const int* triangleIndexes, int length); |
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| 47 | void calculateBoxAxis(OBB& box, const modelInfo& modelInf, const int* triangleIndexes, int length); |
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| 48 | void forkBox(OBB& box); |
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| 49 | |
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| 50 | void collideWithOBB(OBBTreeNode* treeNode, WorldEntity* nodeA, WorldEntity* nodeB); |
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| 51 | bool overlapTest(OBB* boxA, OBB* boxB, WorldEntity* nodeA, WorldEntity* nodeB); |
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| 52 | |
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| 53 | |
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| 54 | protected: |
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| 55 | OBB* bvElement; //!< the obb element |
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| 56 | OBBTreeNode* nodePrev; //!< ref to the previous (parent) tree node = NULL if first |
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| 57 | OBBTreeNode* nodeLeft; //!< ref to the left tree node |
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| 58 | OBBTreeNode* nodeRight; //!< ref to the right tree node |
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| 59 | |
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| 60 | |
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| 61 | private: |
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| 62 | int treeIndex; //!< Index number of the BV in the tree |
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| 63 | int nextID; //!< the id of the next child |
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| 64 | int depth; //!< the depth of the node in the tree |
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| 65 | const OBBTree* obbTree; //!< reference to the obb tree |
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| 66 | |
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| 67 | const modelInfo* modelInf; //!< pointer to the models modelInfo object |
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| 68 | const int* triangleIndexes; //!< indexes to the used model triangles |
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| 69 | |
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| 70 | Plane separationPlane; //!< the separation plane of the obb |
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| 71 | sVec3D sepPlaneCenter; //!< only needed to draw plane |
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| 72 | int longestAxisIndex; //!< only needed to draw plane |
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| 73 | |
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| 74 | /* tmp saving place for obb variables */ |
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| 75 | int* triangleIndexList1; //!< pointer to the vert data of obbox1 |
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| 76 | int* triangleIndexList2; //!< pointer to the vert data of obbox1 |
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| 77 | int triangleIndexLength1; //!< len vert data obbox1 |
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| 78 | int triangleIndexLength2; //!< len vert data obbox2 |
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| 79 | |
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| 80 | WorldEntity* owner; |
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| 81 | }; |
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| 82 | |
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| 83 | #endif /* _OBB_TREE_NODE_H */ |
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