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| 1 | /*! |
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| 2 | * @file obb_tree.h |
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| 3 | * Definition of an obb tree (object oriented Bounding Box) |
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| 4 | |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _OBB_TREE_H |
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| 8 | #define _OBB_TREE_H |
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| 9 | |
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| 10 | #include "bv_tree.h" |
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| 11 | #include "abstract_model.h" |
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| 12 | #include "material.h" |
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| 13 | |
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| 14 | class Material; |
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| 15 | class OBBTreeNode; |
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| 16 | class PNode; |
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| 17 | |
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| 18 | //! A class for representing an obb tree |
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| 19 | class OBBTree : public BVTree { |
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| 20 | |
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| 21 | public: |
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| 22 | OBBTree(); |
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| 23 | OBBTree(int depth, sVec3D *verticesList, const int length); |
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| 24 | virtual ~OBBTree(); |
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| 25 | void init(); |
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| 26 | |
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| 27 | virtual void spawnBVTree(int depth, sVec3D *verticesList, const int length); |
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| 28 | virtual void flushTree(); |
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| 29 | |
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| 30 | virtual void collideWith(BVTree* tree, WorldEntity* nodeA, WorldEntity* nodeB); |
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| 31 | virtual void collideWith(WorldEntity* entity1, WorldEntity* entity2); |
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| 32 | |
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| 33 | virtual void drawBV(int depth, int drawMode) const; |
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| 34 | |
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| 35 | Material* getMaterial(unsigned int depth) { return this->material[depth%5]; } |
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| 36 | Material* getTransparentMaterial(unsigned int depth) { return this->transparentMaterial[depth%5]; } |
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| 37 | Material* getCollisionMaterial() { return this->collisionMaterial; } |
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| 38 | int getID() { return ++this->id;} |
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| 39 | inline OBBTreeNode* getRootNode() { return this->rootNode; } |
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| 40 | |
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| 41 | void debug(); |
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| 42 | |
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| 43 | public: |
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| 44 | |
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| 45 | |
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| 46 | |
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| 47 | private: |
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| 48 | OBBTreeNode* rootNode; //!< reference to the root node of the tree |
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| 49 | Material** material; |
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| 50 | Material** transparentMaterial; |
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| 51 | Material* collisionMaterial; |
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| 52 | int id; |
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| 53 | }; |
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| 54 | |
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| 55 | #endif /* _OBB_TREE_H */ |
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