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| 1 | /*! | 
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| 2 | * @file collision.h | 
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| 3 | *  Definition of a collision event | 
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| 4 |  | 
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| 5 | */ | 
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| 6 |  | 
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| 7 | #ifndef _COLLISION_H | 
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| 8 | #define _COLLISION_H | 
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| 9 |  | 
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| 10 | #include "base_object.h" | 
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| 11 | #include "vector.h" | 
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| 12 |  | 
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| 13 |  | 
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| 14 | class WorldEntity; | 
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| 15 | class BoundingVolume; | 
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| 16 |  | 
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| 17 | //! A class representing a simple collision | 
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| 18 | class Collision : public BaseObject { | 
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| 19 |  | 
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| 20 | public: | 
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| 21 | Collision(); | 
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| 22 | virtual ~Collision(); | 
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| 23 |  | 
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| 24 | public: | 
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| 25 | Vector            pointOfImpact;              //!< point of impact, approximated via bounding volumes | 
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| 26 | WorldEntity*      body;                       //!< the collision body | 
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| 27 | BoundingVolume*   boundingVolume;             //!< reference to the bounding volume that fired the collision | 
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| 28 | }; | 
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| 29 |  | 
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| 30 | #endif /* _COLLISION_H */ | 
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