| 1 | /*! | 
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| 2 | * @file cd_engine.h | 
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| 3 | *  Definition of the collision detection engine | 
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| 4 |  | 
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| 5 | */ | 
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| 6 |  | 
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| 7 | #ifndef _CD_ENGINE_H | 
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| 8 | #define _CD_ENGINE_H | 
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| 9 |  | 
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| 10 | #include "base_object.h" | 
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| 11 | #include "collision_defs.h" | 
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| 12 | #include "model.h" | 
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| 13 |  | 
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| 14 | #include <list> | 
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| 15 |  | 
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| 16 | class WorldEntity; | 
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| 17 | class OBBTree; | 
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| 18 | class Terrain; | 
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| 19 | //class Player; | 
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| 20 |  | 
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| 21 |  | 
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| 22 | //! featured state options, they are all additive | 
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| 23 | typedef enum cdState | 
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| 24 | { | 
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| 25 | CD_DEBUG_DRAW_ALL = 1, | 
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| 26 | CD_DEBUG_DRAW_POLYGONS = 1<<1, | 
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| 27 | CD_DEBUG_DRAW_BLENDED = 1<<2, | 
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| 28 | CD_DEBUG_DRAW_HIT_BV = 1<<3, | 
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| 29 | CD_DEBUG_VERBOSE = 1<<4, | 
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| 30 |  | 
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| 31 | CD_STORE_VERTICES = 1<<5 | 
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| 32 | }; | 
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| 33 |  | 
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| 34 |  | 
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| 35 | //! The class representing the collision detection system of orxonox | 
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| 36 | class CDEngine : public BaseObject { | 
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| 37 |  | 
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| 38 | friend class WorldEntity; | 
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| 39 |  | 
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| 40 | public: | 
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| 41 | virtual ~CDEngine(); | 
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| 42 | /** @returns a Pointer to the only object of this Class */ | 
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| 43 | static CDEngine* getInstance() { if (!singletonRef) singletonRef = new CDEngine(); return singletonRef; } | 
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| 44 | void init(); | 
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| 45 |  | 
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| 46 | inline void setState(const int newState) { this->state = newState; } | 
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| 47 | inline const int getState() const { return this->state; } | 
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| 48 | inline void enable(const int options) { this->state |= options; } | 
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| 49 | inline void disable(const int options) { int temp = this->state & options; this->state ^= temp; } | 
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| 50 |  | 
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| 51 | inline void setTerrain(Terrain* terrain) { this->terrain = terrain; } | 
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| 52 | //  inline void setPlayer(Player* player) { this->player = player; } /* only for debug purposes \todo: delete*/ | 
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| 53 |  | 
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| 54 | void drawBV(int depth, int drawMode) const; | 
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| 55 |  | 
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| 56 | //  void checkCollisions(); | 
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| 57 | void checkCollisions(std::list<WorldEntity*>& list1, std::list<WorldEntity*>& list2); | 
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| 58 |  | 
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| 59 | void drawBV(const std::list<WorldEntity*>& drawList ) const; | 
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| 60 | void debug(); | 
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| 61 |  | 
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| 62 |  | 
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| 63 | private: | 
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| 64 | CDEngine(); | 
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| 65 | static CDEngine* singletonRef; | 
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| 66 |  | 
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| 67 | void spawnBVTree(int depth = MAX_BV_TREE_DEPTH); | 
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| 68 |  | 
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| 69 | void checkCollisionObjects(); | 
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| 70 | void checkCollisionGround(); | 
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| 71 |  | 
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| 72 | void debugSpawnTree(int depth, sVec3D* vertices, int numVertices); | 
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| 73 | void debugDraw(int depth, int drawMode); | 
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| 74 |  | 
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| 75 |  | 
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| 76 | private: | 
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| 77 | int                     state;                            //!< the current state of the cd engine | 
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| 78 | OBBTree*                rootTree;                         //!< for testing purposes a root tree | 
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| 79 |  | 
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| 80 | Terrain*                terrain;                          //!< this it a ref to the terrain, serving as a ground for all WE | 
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| 81 | //  Player*                 player; | 
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| 82 | }; | 
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| 83 |  | 
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| 84 | #endif /* _CD_ENGINE_H */ | 
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