| 1 | /*! |
|---|
| 2 | * @file cd_engine.h |
|---|
| 3 | * Definition of the collision detection engine |
|---|
| 4 | |
|---|
| 5 | */ |
|---|
| 6 | |
|---|
| 7 | #ifndef _CD_ENGINE_H |
|---|
| 8 | #define _CD_ENGINE_H |
|---|
| 9 | |
|---|
| 10 | #include "base_object.h" |
|---|
| 11 | #include "collision_defs.h" |
|---|
| 12 | #include "model.h" |
|---|
| 13 | |
|---|
| 14 | #include <list> |
|---|
| 15 | |
|---|
| 16 | class WorldEntity; |
|---|
| 17 | class OBBTree; |
|---|
| 18 | class Terrain; |
|---|
| 19 | //class Player; |
|---|
| 20 | |
|---|
| 21 | |
|---|
| 22 | //! featured state options, they are all additive |
|---|
| 23 | typedef enum cdState |
|---|
| 24 | { |
|---|
| 25 | CD_DEBUG_DRAW_ALL = 1, |
|---|
| 26 | CD_DEBUG_DRAW_POLYGONS = 1<<1, |
|---|
| 27 | CD_DEBUG_DRAW_BLENDED = 1<<2, |
|---|
| 28 | CD_DEBUG_DRAW_HIT_BV = 1<<3, |
|---|
| 29 | CD_DEBUG_VERBOSE = 1<<4, |
|---|
| 30 | |
|---|
| 31 | CD_STORE_VERTICES = 1<<5 |
|---|
| 32 | }; |
|---|
| 33 | |
|---|
| 34 | |
|---|
| 35 | //! The class representing the collision detection system of orxonox |
|---|
| 36 | class CDEngine : public BaseObject { |
|---|
| 37 | |
|---|
| 38 | friend class WorldEntity; |
|---|
| 39 | |
|---|
| 40 | public: |
|---|
| 41 | virtual ~CDEngine(); |
|---|
| 42 | /** @returns a Pointer to the only object of this Class */ |
|---|
| 43 | static CDEngine* getInstance() { if (!singletonRef) singletonRef = new CDEngine(); return singletonRef; } |
|---|
| 44 | void init(); |
|---|
| 45 | |
|---|
| 46 | inline void setState(const int newState) { this->state = newState; } |
|---|
| 47 | inline const int getState() const { return this->state; } |
|---|
| 48 | inline void enable(const int options) { this->state |= options; } |
|---|
| 49 | inline void disable(const int options) { int temp = this->state & options; this->state ^= temp; } |
|---|
| 50 | |
|---|
| 51 | inline void setTerrain(Terrain* terrain) { this->terrain = terrain; } |
|---|
| 52 | |
|---|
| 53 | void checkCollisions(std::list<WorldEntity*>& list1, std::list<WorldEntity*>& list2); |
|---|
| 54 | |
|---|
| 55 | void drawBV(const std::list<WorldEntity*>& drawList ) const; |
|---|
| 56 | void debug(); |
|---|
| 57 | |
|---|
| 58 | /** @returns true if cd alg returns after detecting first error (default behavour) */ |
|---|
| 59 | inline bool isAbordOnFirstCollision() const { return this->bAbordOnFirstCollision; } |
|---|
| 60 | /** sets @param flag true if the alg should return after detection of the first error */ |
|---|
| 61 | inline void setAbordOnFirstCollision(bool flag) { this->bAbordOnFirstCollision = flag; } |
|---|
| 62 | |
|---|
| 63 | |
|---|
| 64 | private: |
|---|
| 65 | CDEngine(); |
|---|
| 66 | static CDEngine* singletonRef; |
|---|
| 67 | |
|---|
| 68 | void spawnBVTree(int depth = MAX_BV_TREE_DEPTH); |
|---|
| 69 | |
|---|
| 70 | void checkCollisionObjects(); |
|---|
| 71 | void checkCollisionGround(); |
|---|
| 72 | |
|---|
| 73 | void debugSpawnTree(int depth, sVec3D* vertices, int numVertices); |
|---|
| 74 | void debugDraw(int depth, int drawMode); |
|---|
| 75 | |
|---|
| 76 | |
|---|
| 77 | private: |
|---|
| 78 | int state; //!< the current state of the cd engine |
|---|
| 79 | bool bAbordOnFirstCollision; //!< abords the collision detection on first collision event => more speed but less accurate infomations |
|---|
| 80 | OBBTree* rootTree; //!< for testing purposes a root tree |
|---|
| 81 | |
|---|
| 82 | Terrain* terrain; //!< this it a ref to the terrain, serving as a ground for all WE |
|---|
| 83 | }; |
|---|
| 84 | |
|---|
| 85 | #endif /* _CD_ENGINE_H */ |
|---|