| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_DETECTION |
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| 17 | |
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| 18 | #include "cd_engine.h" |
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| 19 | #include "obb_tree.h" |
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| 20 | #include "debug.h" |
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| 21 | |
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| 22 | #include "model.h" |
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| 23 | #include "world_entity.h" |
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| 24 | #include "terrain.h" |
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| 25 | // #include "player.h" |
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| 26 | |
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| 27 | #include "spatial_separation.h" |
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| 28 | #include "quadtree.h" |
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| 29 | #include "quadtree_node.h" |
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| 30 | |
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| 31 | #include "bsp_manager.h" |
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| 32 | |
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| 33 | using namespace std; |
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| 34 | |
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| 35 | |
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| 36 | /** |
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| 37 | * standard constructor |
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| 38 | */ |
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| 39 | CDEngine::CDEngine () |
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| 40 | { |
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| 41 | this->setClassID(CL_CD_ENGINE, "CDEngine"); |
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| 42 | |
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| 43 | this->bAbordOnFirstCollision = false; |
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| 44 | } |
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| 45 | |
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| 46 | |
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| 47 | /** |
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| 48 | * the singleton reference to this class |
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| 49 | */ |
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| 50 | CDEngine* CDEngine::singletonRef = NULL; |
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| 51 | |
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| 52 | |
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| 53 | /** |
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| 54 | * standard deconstructor |
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| 55 | */ |
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| 56 | CDEngine::~CDEngine () |
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| 57 | { |
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| 58 | CDEngine::singletonRef = NULL; |
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| 59 | } |
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| 60 | |
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| 61 | |
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| 62 | /** |
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| 63 | * |
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| 64 | */ |
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| 65 | void CDEngine::checkCollisions(ObjectManager::EntityList& list1, ObjectManager::EntityList& list2) |
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| 66 | { |
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| 67 | BVTree* tree; |
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| 68 | ObjectManager::EntityList::iterator entity1, entity2, pre1, pre2; |
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| 69 | PRINTF(5)("checking for collisions\n"); |
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| 70 | |
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| 71 | pre1 = list1.begin(); |
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| 72 | while (pre1 != list1.end()) |
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| 73 | { |
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| 74 | entity1 = pre1++; |
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| 75 | if( likely((*entity1) != this->terrain)) |
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| 76 | { |
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| 77 | pre2 = list2.begin(); |
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| 78 | while (pre2 != list2.end()) |
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| 79 | { |
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| 80 | entity2 = pre2++; |
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| 81 | if( likely((*entity2) != this->terrain)) |
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| 82 | { |
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| 83 | PRINTF(4)("checking object %s against %s\n", (*entity1)->getName(), (*entity2)->getName()); |
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| 84 | tree = (*entity1)->getOBBTree(); |
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| 85 | if( likely(tree != NULL) && (*entity2)->getOBBTree() != NULL) |
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| 86 | tree->collideWith(*entity1, *entity2); |
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| 87 | } |
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| 88 | } |
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| 89 | } |
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| 90 | } |
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| 91 | } |
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| 92 | |
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| 93 | |
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| 94 | /** |
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| 95 | * this checks the collisions with the ground |
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| 96 | */ |
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| 97 | void CDEngine::checkCollisionGround(std::list<WorldEntity*>& list1) |
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| 98 | { |
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| 99 | if( likely( this->terrain != NULL)) |
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| 100 | { |
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| 101 | Quadtree* q = dynamic_cast<Terrain*>(this->terrain)->ssp->getQuadtree(); |
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| 102 | // QuadtreeNode* n = q->getQuadtreeFromPosition(this->player->getAbsCoor()); |
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| 103 | } |
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| 104 | |
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| 105 | if( likely( this->bspManager != NULL)) |
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| 106 | { |
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| 107 | std::list<WorldEntity*>::iterator iterator; |
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| 108 | PRINTF(3)("checking for collisions\n"); |
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| 109 | |
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| 110 | iterator = list1.begin(); |
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| 111 | while (iterator != list1.end()) |
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| 112 | { |
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| 113 | bspManager->checkCollision(*iterator); |
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| 114 | iterator++; |
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| 115 | } |
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| 116 | } |
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| 117 | } |
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| 118 | |
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| 119 | |
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| 120 | /** |
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| 121 | * some debug output on the class |
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| 122 | */ |
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| 123 | void CDEngine::debug() |
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| 124 | { |
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| 125 | PRINT(0)("\n=============================| CDEngine::debug() |===\n"); |
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| 126 | PRINT(0)("= CDEngine: Spawning Tree Start\n"); |
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| 127 | //this->rootTree->debug(); |
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| 128 | PRINT(0)("= CDEngine: Spawning Tree: Finished\n"); |
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| 129 | PRINT(0)("=======================================================\n"); |
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| 130 | |
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| 131 | } |
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| 132 | |
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| 133 | |
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| 134 | /** |
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| 135 | * this spawns a tree for debug purposes only |
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| 136 | */ |
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| 137 | void CDEngine::debugSpawnTree(int depth, sVec3D* vertices, int numVertices) |
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| 138 | { |
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| 139 | // if ( this->rootTree == NULL) |
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| 140 | // this->rootTree = new OBBTree(depth, vertices, numVertices); |
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| 141 | } |
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| 142 | |
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| 143 | |
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| 144 | void CDEngine::drawBV(const ObjectManager::EntityList& drawList, int level) const |
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| 145 | { |
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| 146 | ObjectManager::EntityList::const_iterator entity; |
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| 147 | for (entity = drawList.begin(); entity != drawList.end(); entity++) |
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| 148 | (*entity)->drawBVTree(level, 226); |
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| 149 | } |
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| 150 | |
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| 151 | /** |
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| 152 | * this draws the debug spawn tree |
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| 153 | */ |
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| 154 | void CDEngine::debugDraw(int depth, int drawMode) |
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| 155 | { |
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| 156 | // if(this-> rootTree != NULL) |
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| 157 | // this->rootTree->drawBV(depth, drawMode); |
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| 158 | } |
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