| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_DETECTION | 
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| 17 |  | 
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| 18 | #include "cd_engine.h" | 
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| 19 | #include "obb_tree.h" | 
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| 20 | #include "debug.h" | 
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| 21 |  | 
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| 22 | #include "model.h" | 
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| 23 | #include "world_entity.h" | 
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| 24 | #include "terrain.h" | 
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| 25 | // #include "player.h" | 
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| 26 |  | 
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| 27 | //#include "spatial_separation.h" | 
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| 28 | #include "quadtree.h" | 
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| 29 | //#include "quadtree_node.h" | 
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| 30 |  | 
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| 31 | #include "bsp_manager.h" | 
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| 32 | #include "bsp_entity.h" | 
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| 33 |  | 
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| 34 |  | 
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| 35 |  | 
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| 36 | ObjectListDefinition(CDEngine); | 
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| 37 | /** | 
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| 38 |  * @brief standard constructor | 
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| 39 |  */ | 
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| 40 | CDEngine::CDEngine () | 
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| 41 | { | 
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| 42 |   this->registerObject(this, CDEngine::_objectList); | 
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| 43 |  | 
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| 44 |   this->bAbordOnFirstCollision = false; | 
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| 45 |  | 
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| 46 |   this->terrain = NULL; | 
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| 47 | } | 
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| 48 |  | 
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| 49 |  | 
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| 50 | /** | 
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| 51 |  *  the singleton reference to this class | 
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| 52 |  */ | 
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| 53 | CDEngine* CDEngine::singletonRef = NULL; | 
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| 54 |  | 
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| 55 |  | 
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| 56 | /** | 
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| 57 |  *  standard deconstructor | 
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| 58 |  */ | 
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| 59 | CDEngine::~CDEngine () | 
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| 60 | { | 
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| 61 |   CDEngine::singletonRef = NULL; | 
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| 62 | } | 
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| 63 |  | 
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| 64 |  | 
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| 65 | /** | 
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| 66 |  * | 
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| 67 |  */ | 
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| 68 | void CDEngine::checkCollisions(ObjectManager::EntityList& list1, ObjectManager::EntityList& list2) | 
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| 69 | { | 
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| 70 |   BVTree* tree; | 
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| 71 |   ObjectManager::EntityList::iterator entity1, entity2, pre1, pre2; | 
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| 72 |   PRINTF(5)("checking for collisions\n"); | 
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| 73 |  | 
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| 74 |   pre1 = list1.begin(); | 
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| 75 |   while (pre1 != list1.end()) | 
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| 76 |   { | 
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| 77 |     entity1 = pre1++; | 
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| 78 |     if( likely((*entity1) != this->terrain)) | 
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| 79 |     { | 
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| 80 |       pre2 = list2.begin(); | 
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| 81 |       while (pre2 != list2.end()) | 
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| 82 |       { | 
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| 83 |         entity2 = pre2++; | 
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| 84 |         if( likely((*entity2) != this->terrain)) | 
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| 85 |         { | 
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| 86 |           PRINTF(5)("checking object %s (%s) against %s (%s)\n", | 
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| 87 |             (*entity1)->getClassCName(), (*entity1)->getCName(), (*entity2)->getClassCName(), (*entity2)->getCName()); | 
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| 88 |           tree = (*entity1)->getOBBTree(); | 
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| 89 |           if( likely(tree != NULL) && (*entity2)->getOBBTree() != NULL) | 
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| 90 |             tree->collideWith(*entity1, *entity2); | 
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| 91 |         } | 
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| 92 |       } | 
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| 93 |     } | 
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| 94 |   } | 
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| 95 | } | 
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| 96 |  | 
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| 97 |  | 
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| 98 | /** | 
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| 99 |  *  this checks the collisions with the ground | 
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| 100 |  */ | 
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| 101 | void CDEngine::checkCollisionGround(std::list<WorldEntity*>& list1) | 
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| 102 | { | 
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| 103 |   std::list<WorldEntity*>::iterator entityIterator; | 
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| 104 |   // for all bsp managers check all entities | 
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| 105 |   for( ObjectList<BspEntity>::const_iterator bspIterator = BspEntity::objectList().begin(); | 
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| 106 |        bspIterator != BspEntity::objectList().end(); | 
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| 107 |        bspIterator++) { | 
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| 108 |       for(entityIterator = list1.begin(); entityIterator != list1.end(); entityIterator++) | 
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| 109 |       { | 
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| 110 | //         PRINTF(0)("Checking: %s a %s\n", (*entityIterator)->getName(), (*entityIterator)->getClassCName()); | 
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| 111 |         (dynamic_cast<BspEntity*>(*bspIterator)->getBspManager())->checkCollision(*entityIterator); | 
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| 112 |       } | 
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| 113 |   } | 
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| 114 | } | 
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| 115 |  | 
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| 116 |  | 
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| 117 | /** | 
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| 118 |  * some debug output on the class | 
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| 119 |  */ | 
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| 120 | void CDEngine::debug() | 
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| 121 | { | 
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| 122 |   PRINT(0)("\n=============================| CDEngine::debug() |===\n"); | 
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| 123 |   PRINT(0)("=  CDEngine: Spawning Tree Start\n"); | 
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| 124 |   //this->rootTree->debug(); | 
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| 125 |   PRINT(0)("=  CDEngine: Spawning Tree: Finished\n"); | 
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| 126 |   PRINT(0)("=======================================================\n"); | 
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| 127 | } | 
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| 128 |  | 
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| 129 |  | 
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| 130 | /** | 
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| 131 |  * this spawns a tree for debug purposes only | 
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| 132 |  */ | 
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| 133 | void CDEngine::debugSpawnTree(int depth, sVec3D* vertices, int numVertices) | 
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| 134 | { | 
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| 135 | //   if ( this->rootTree == NULL) | 
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| 136 | //     this->rootTree = new OBBTree(depth, vertices, numVertices); | 
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| 137 | } | 
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| 138 |  | 
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| 139 |  | 
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| 140 | void CDEngine::drawBV(const ObjectManager::EntityList& drawList, int level) const | 
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| 141 | { | 
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| 142 |   ObjectManager::EntityList::const_iterator entity; | 
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| 143 |   for (entity = drawList.begin(); entity != drawList.end(); entity++) | 
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| 144 |     (*entity)->drawBVTree(level, 226); | 
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| 145 | } | 
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| 146 |  | 
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| 147 |  | 
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| 148 | /** | 
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| 149 |  * this draws the debug spawn tree | 
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| 150 |  */ | 
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| 151 | void CDEngine::debugDraw(int depth, int drawMode) | 
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| 152 | { | 
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| 153 | //   if(this-> rootTree != NULL) | 
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| 154 | //     this->rootTree->drawBV(depth, drawMode); | 
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| 155 | } | 
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