| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Patrick Boenzli | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_DETECTION | 
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| 17 |  | 
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| 18 | #include "cd_engine.h" | 
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| 19 | #include "obb_tree.h" | 
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| 20 | #include "debug.h" | 
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| 21 |  | 
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| 22 | #include "model.h" | 
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| 23 | #include "world_entity.h" | 
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| 24 | #include "terrain.h" | 
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| 25 | // #include "player.h" | 
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| 26 |  | 
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| 27 | #include "spatial_separation.h" | 
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| 28 | #include "quadtree.h" | 
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| 29 | #include "quadtree_node.h" | 
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| 30 |  | 
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| 31 | #include "bsp_manager.h" | 
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| 32 |  | 
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| 33 | using namespace std; | 
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| 34 |  | 
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| 35 |  | 
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| 36 | /** | 
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| 37 | *  standard constructor | 
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| 38 | */ | 
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| 39 | CDEngine::CDEngine () | 
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| 40 | { | 
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| 41 | this->setClassID(CL_CD_ENGINE, "CDEngine"); | 
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| 42 |  | 
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| 43 | this->bAbordOnFirstCollision = false; | 
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| 44 | } | 
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| 45 |  | 
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| 46 |  | 
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| 47 | /** | 
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| 48 | *  the singleton reference to this class | 
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| 49 | */ | 
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| 50 | CDEngine* CDEngine::singletonRef = NULL; | 
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| 51 |  | 
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| 52 |  | 
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| 53 | /** | 
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| 54 | *  standard deconstructor | 
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| 55 | */ | 
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| 56 | CDEngine::~CDEngine () | 
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| 57 | { | 
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| 58 | CDEngine::singletonRef = NULL; | 
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| 59 | } | 
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| 60 |  | 
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| 61 |  | 
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| 62 | /** | 
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| 63 | * | 
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| 64 | */ | 
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| 65 | void CDEngine::checkCollisions(ObjectManager::EntityList& list1, ObjectManager::EntityList& list2) | 
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| 66 | { | 
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| 67 | BVTree* tree; | 
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| 68 | ObjectManager::EntityList::iterator entity1, entity2, pre1, pre2; | 
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| 69 | PRINTF(5)("checking for collisions\n"); | 
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| 70 |  | 
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| 71 | pre1 = list1.begin(); | 
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| 72 | while (pre1 != list1.end()) | 
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| 73 | { | 
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| 74 | entity1 = pre1++; | 
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| 75 | if( likely((*entity1) != this->terrain)) | 
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| 76 | { | 
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| 77 | pre2 = list2.begin(); | 
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| 78 | while (pre2 != list2.end()) | 
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| 79 | { | 
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| 80 | entity2 = pre2++; | 
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| 81 | if( likely((*entity2) != this->terrain)) | 
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| 82 | { | 
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| 83 | PRINTF(4)("checking object %s against %s\n", (*entity1)->getName(), (*entity2)->getName()); | 
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| 84 | tree = (*entity1)->getOBBTree(); | 
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| 85 | if( likely(tree != NULL) && (*entity2)->getOBBTree() != NULL) | 
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| 86 | tree->collideWith(*entity1, *entity2); | 
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| 87 | } | 
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| 88 | } | 
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| 89 | } | 
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| 90 | } | 
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| 91 | } | 
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| 92 |  | 
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| 93 |  | 
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| 94 | /** | 
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| 95 | *  this checks the collisions with the ground | 
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| 96 | */ | 
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| 97 | void CDEngine::checkCollisionGround(std::list<WorldEntity*>& list1) | 
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| 98 | { | 
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| 99 | if( likely( this->terrain != NULL)) | 
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| 100 | { | 
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| 101 | //    Quadtree* q = dynamic_cast<Terrain*>(this->terrain)->ssp->getQuadtree(); | 
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| 102 | //    QuadtreeNode* n = q->getQuadtreeFromPosition(this->player->getAbsCoor()); | 
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| 103 | } | 
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| 104 |  | 
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| 105 | if( likely( this->bspManager != NULL)) | 
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| 106 | { | 
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| 107 | std::list<WorldEntity*>::iterator iterator; | 
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| 108 | PRINTF(3)("checking for collisions\n"); | 
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| 109 |  | 
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| 110 | iterator = list1.begin(); | 
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| 111 | while (iterator != list1.end()) | 
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| 112 | { | 
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| 113 | bspManager->checkCollision(*iterator); | 
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| 114 | iterator++; | 
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| 115 | } | 
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| 116 | } | 
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| 117 | } | 
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| 118 |  | 
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| 119 |  | 
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| 120 | /** | 
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| 121 | * some debug output on the class | 
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| 122 | */ | 
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| 123 | void CDEngine::debug() | 
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| 124 | { | 
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| 125 | PRINT(0)("\n=============================| CDEngine::debug() |===\n"); | 
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| 126 | PRINT(0)("=  CDEngine: Spawning Tree Start\n"); | 
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| 127 | //this->rootTree->debug(); | 
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| 128 | PRINT(0)("=  CDEngine: Spawning Tree: Finished\n"); | 
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| 129 | PRINT(0)("=======================================================\n"); | 
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| 130 |  | 
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| 131 | } | 
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| 132 |  | 
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| 133 |  | 
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| 134 | /** | 
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| 135 | * this spawns a tree for debug purposes only | 
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| 136 | */ | 
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| 137 | void CDEngine::debugSpawnTree(int depth, sVec3D* vertices, int numVertices) | 
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| 138 | { | 
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| 139 | //   if ( this->rootTree == NULL) | 
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| 140 | //     this->rootTree = new OBBTree(depth, vertices, numVertices); | 
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| 141 | } | 
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| 142 |  | 
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| 143 |  | 
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| 144 | void CDEngine::drawBV(const ObjectManager::EntityList& drawList, int level) const | 
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| 145 | { | 
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| 146 | ObjectManager::EntityList::const_iterator entity; | 
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| 147 | for (entity = drawList.begin(); entity != drawList.end(); entity++) | 
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| 148 | (*entity)->drawBVTree(level, 226); | 
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| 149 | } | 
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| 150 |  | 
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| 151 | /** | 
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| 152 | * this draws the debug spawn tree | 
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| 153 | */ | 
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| 154 | void CDEngine::debugDraw(int depth, int drawMode) | 
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| 155 | { | 
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| 156 | //   if(this-> rootTree != NULL) | 
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| 157 | //     this->rootTree->drawBV(depth, drawMode); | 
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| 158 | } | 
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