| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION | 
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| 17 |  | 
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| 18 | #include "cd_engine.h" | 
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| 19 | #include "obb_tree.h" | 
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| 20 | #include "debug.h" | 
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| 21 | #include "list.h" | 
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| 22 |  | 
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| 23 | #include "abstract_model.h" | 
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| 24 | #include "world_entity.h" | 
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| 25 | #include "terrain.h" | 
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| 26 | #include "player.h" | 
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| 27 |  | 
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| 28 | #include "spatial_separation.h" | 
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| 29 | #include "quadtree.h" | 
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| 30 | #include "quadtree_node.h" | 
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| 31 |  | 
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| 32 |  | 
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| 33 |  | 
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| 34 | using namespace std; | 
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| 35 |  | 
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| 36 |  | 
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| 37 | /** | 
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| 38 |  *  standard constructor | 
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| 39 |  */ | 
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| 40 | CDEngine::CDEngine () | 
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| 41 | { | 
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| 42 |   this->setClassID(CL_CD_ENGINE, "CDEngine"); | 
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| 43 | } | 
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| 44 |  | 
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| 45 |  | 
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| 46 | /** | 
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| 47 |  *  the singleton reference to this class | 
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| 48 |  */ | 
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| 49 | CDEngine* CDEngine::singletonRef = NULL; | 
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| 50 |  | 
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| 51 |  | 
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| 52 | /** | 
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| 53 |  *  standard deconstructor | 
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| 54 |  */ | 
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| 55 | CDEngine::~CDEngine () | 
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| 56 | { | 
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| 57 |   CDEngine::singletonRef = NULL; | 
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| 58 | } | 
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| 59 |  | 
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| 60 |  | 
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| 61 | /** | 
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| 62 |  *  this is the collision checking function | 
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| 63 |  | 
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| 64 |     there are some speed improvements that can be done here. a rewrite of the list a would be appropriate to | 
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| 65 |     be able to enhance iteration speed. | 
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| 66 |  */ | 
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| 67 | void CDEngine::checkCollisions() | 
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| 68 | { | 
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| 69 |   this->checkCollisionObjects(); | 
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| 70 |   //this->checkCollisionGround(); | 
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| 71 | } | 
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| 72 |  | 
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| 73 | #include "class_list.h" | 
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| 74 | #include "state.h" | 
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| 75 | /** | 
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| 76 |  *  this checks the collisions with the objects | 
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| 77 |  */ | 
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| 78 | void CDEngine::checkCollisionObjects() | 
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| 79 | { | 
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| 80 |   BVTree* tree; | 
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| 81 |   tIterator<WorldEntity>* iterator1 = entityList->getIterator(); | 
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| 82 |   tIterator<WorldEntity>* iterator2 = entityList->getIterator(); | 
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| 83 |   WorldEntity* entity1 = iterator1->firstElement(); | 
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| 84 |   WorldEntity* entity2 = iterator2->iteratorElement(iterator1); | 
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| 85 |   PRINTF(3)("checking for collisions\n"); | 
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| 86 |   while( entity1 != NULL) | 
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| 87 |   { | 
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| 88 |     if( likely(entity1 != this->terrain)) | 
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| 89 |     { | 
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| 90 |       entity2 = iterator2->nextElement(); | 
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| 91 |  | 
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| 92 |       while( entity2 != NULL) | 
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| 93 |       { | 
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| 94 |         if( likely(entity2 != this->terrain)) | 
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| 95 |         { | 
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| 96 |           PRINTF(4)("checking object %s against %s\n", entity1->getName(), entity2->getName()); | 
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| 97 |           tree = entity1->getOBBTree(); | 
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| 98 |           if( likely(tree != NULL) && entity2->getOBBTree() != NULL) tree->collideWith(entity1, entity2); | 
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| 99 |         } | 
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| 100 |         entity2 = iterator2->nextElement(); | 
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| 101 |       } | 
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| 102 |     } | 
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| 103 |     entity1 = iterator1->nextElement(); | 
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| 104 |     entity2 = iterator2->iteratorElement(iterator1); | 
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| 105 |     entity2 = iterator2->nextElement(); | 
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| 106 |   } | 
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| 107 |   delete iterator1; | 
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| 108 |   delete iterator2; | 
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| 109 | } | 
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| 110 |  | 
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| 111 |  | 
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| 112 | /** | 
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| 113 |  *  this checks the collisions with the ground | 
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| 114 |  */ | 
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| 115 | void CDEngine::checkCollisionGround() | 
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| 116 | { | 
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| 117 |   if( likely( this->terrain != NULL)) | 
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| 118 |   { | 
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| 119 |     Quadtree* q = this->terrain->ssp->getQuadtree(); | 
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| 120 |  | 
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| 121 |     QuadtreeNode* n = q->getQuadtreeFromPosition(this->player->getAbsCoor()); | 
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| 122 |   } | 
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| 123 |   //sTriangleExt* tri = q->getTriangleFromPosition(this->player->getAbsCoor()); | 
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| 124 | } | 
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| 125 |  | 
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| 126 |  | 
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| 127 | /** | 
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| 128 |  *  this draws the bounding volume tree | 
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| 129 |  * @param depth until which depth to draw the tree | 
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| 130 |  * @param drawMode mod which states how to draw it | 
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| 131 |  */ | 
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| 132 | void CDEngine::drawBV(int depth, int drawMode) const | 
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| 133 | { | 
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| 134 |   /* this would operate on  worldList bases, for testing purposes, we only use one OBBTree */ | 
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| 135 |   //this->rootTree->drawBV(depth, drawMode); | 
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| 136 |  | 
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| 137 |   tIterator<WorldEntity>* iterator = entityList->getIterator(); | 
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| 138 |   WorldEntity* entity = iterator->firstElement(); | 
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| 139 |   while( entity != NULL) | 
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| 140 |   { | 
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| 141 |     entity->drawBVTree(depth, drawMode); | 
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| 142 |     entity = iterator->nextElement(); | 
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| 143 |   } | 
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| 144 |   delete iterator; | 
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| 145 | } | 
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| 146 |  | 
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| 147 |  | 
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| 148 | /** | 
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| 149 |  * some debug output on the class | 
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| 150 |  */ | 
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| 151 | void CDEngine::debug() | 
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| 152 | { | 
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| 153 |   PRINT(0)("\n=============================| CDEngine::debug() |===\n"); | 
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| 154 |   PRINT(0)("=  CDEngine: Spawning Tree Start\n"); | 
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| 155 |   //this->rootTree->debug(); | 
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| 156 |   PRINT(0)("=  CDEngine: Spawning Tree: Finished\n"); | 
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| 157 |   PRINT(0)("=======================================================\n"); | 
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| 158 |  | 
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| 159 | } | 
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| 160 |  | 
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| 161 |  | 
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| 162 | /** | 
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| 163 |  * this spawns a tree for debug purposes only | 
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| 164 |  */ | 
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| 165 | void CDEngine::debugSpawnTree(int depth, sVec3D* vertices, int numVertices) | 
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| 166 | { | 
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| 167 |   if ( this->rootTree == NULL) | 
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| 168 |     this->rootTree = new OBBTree(); | 
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| 169 |   this->rootTree->spawnBVTree(depth, vertices, numVertices); | 
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| 170 | } | 
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| 171 |  | 
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| 172 |  | 
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| 173 | /** | 
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| 174 |  * this draws the debug spawn tree | 
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| 175 |  */ | 
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| 176 | void CDEngine::debugDraw(int depth, int drawMode) | 
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| 177 | { | 
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| 178 |   if(this-> rootTree != NULL) | 
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| 179 |     this->rootTree->drawBV(depth, drawMode); | 
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| 180 | } | 
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