| Line | |
|---|
| 1 | |
|---|
| 2 | #ifndef _MOVEMENT_MODULE_H |
|---|
| 3 | #define _MOVEMENT_MODULE_H |
|---|
| 4 | |
|---|
| 5 | #include "ai_module.h" |
|---|
| 6 | #include "player.h" |
|---|
| 7 | #include "playable.h" |
|---|
| 8 | //#include "npcs/npc_test.h" |
|---|
| 9 | class NPC2; |
|---|
| 10 | |
|---|
| 11 | |
|---|
| 12 | class MovementModule : public AIModule{ |
|---|
| 13 | |
|---|
| 14 | public: |
|---|
| 15 | MovementModule(); |
|---|
| 16 | MovementModule(WorldEntity* object); |
|---|
| 17 | virtual ~MovementModule(){} |
|---|
| 18 | virtual void process(float dt); |
|---|
| 19 | |
|---|
| 20 | static void setDistanceToPlayer(float newValue); |
|---|
| 21 | static void setDistanceToNPC(float newValue); |
|---|
| 22 | static void setMaxAccleartion(float newValue); |
|---|
| 23 | static void setTestValue(float newValue); |
|---|
| 24 | static void setTestValue2(float newValue); |
|---|
| 25 | |
|---|
| 26 | private: |
|---|
| 27 | Vector myMovement; |
|---|
| 28 | float myMaxAccleration; |
|---|
| 29 | float myMaxSpeed; |
|---|
| 30 | |
|---|
| 31 | static float maxAccleration; |
|---|
| 32 | static float distanceToPlayer; |
|---|
| 33 | static float distanceToNPC; |
|---|
| 34 | static float testValue; |
|---|
| 35 | static float testValue2; |
|---|
| 36 | |
|---|
| 37 | int tickCount; |
|---|
| 38 | int randomFreq; |
|---|
| 39 | Vector randomVector; |
|---|
| 40 | }; |
|---|
| 41 | |
|---|
| 42 | #endif /* _MOVEMENT_MODULE_H */ |
|---|
Note: See
TracBrowser
for help on using the repository browser.