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| [10227] | 1 | |
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| 2 | #ifndef _ATTACK_MODULE_H |
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| 3 | #define _ATTACK_MODULE_H |
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| 4 | |
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| 5 | #include "ai_module.h" |
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| 6 | #include "player.h" |
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| 7 | #include "playable.h" |
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| 8 | //#include "npcs/npc_test.h" |
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| 9 | class NPC2; |
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| 10 | |
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| 11 | |
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| 12 | class AttackModule : public AIModule{ |
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| 13 | |
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| 14 | public: |
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| 15 | AttackModule(); |
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| 16 | virtual ~AttackModule(){} |
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| 17 | virtual void process(float dt); |
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| 18 | |
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| 19 | static void setDistanceToPlayer(float newValue); |
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| 20 | static void setDistanceToNPC(float newValue); |
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| 21 | static void setMaxAccleartion(float newValue); |
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| 22 | static void setTestValue(float newValue); |
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| 23 | static void setTestValue2(float newValue); |
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| 24 | |
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| 25 | private: |
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| 26 | Vector myATTACK; |
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| 27 | float myMaxAccleration; |
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| 28 | float myMaxSpeed; |
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| 29 | |
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| 30 | static float maxAccleration; |
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| 31 | static float distanceToPlayer; |
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| 32 | static float distanceToNPC; |
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| 33 | static float testValue; |
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| 34 | static float testValue2; |
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| 35 | |
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| 36 | int tickCount; |
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| 37 | int randomFreq; |
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| [10275] | 38 | float fireTimeout; |
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| [10227] | 39 | Vector randomVector; |
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| 40 | }; |
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| 41 | |
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| 42 | #endif /* _ATTACK_MODULE_H */ |
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