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| 1 |  | 
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| 2 | #ifndef _AI_TEAM_MEMBER_H | 
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| 3 | #define _AI_TEAM_MEMBER_H | 
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| 4 |  | 
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| 5 | #include "world_entity.h" | 
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| 6 | #include "ai_module.h" | 
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| 7 |  | 
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| 8 | //class AIModule; | 
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| 9 |  | 
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| 10 | class AITeamMember : public WorldEntity { | 
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| 11 | //  public: | 
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| 12 | //      AITeamMember(){}; | 
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| 13 | //      ~AITeamMember(){}; | 
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| 14 | // | 
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| 15 | //    void process(); | 
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| 16 | //    void addToTeam(int); | 
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| 17 | //    void addModule(AIModule*); | 
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| 18 | // | 
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| 19 | //      inline void setTeamNumber(int teamNumber){this->teamNumber=teamNumber;} | 
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| 20 | //      inline int getTeamNumber(){return this->teamNumber;} | 
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| 21 | //      inline void setSwarmNumber(int swarmNumber){this->swarmNumber=swarmNumber;} | 
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| 22 | //      inline int getSwarmNumber(){return this->swarmNumber;} | 
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| 23 | // | 
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| 24 | //  private: | 
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| 25 | //       AIModule* aiModule; | 
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| 26 | //       int teamNumber; | 
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| 27 | //       int swarmNumber; | 
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| 28 | //       int difficulty; | 
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| 29 | }; | 
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| 30 |  | 
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| 31 | #endif /* _AI_TEAM_MEMBER_H */ | 
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