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| [10029] | 1 |  | 
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 | 2 | #ifndef _AI_TEAM_MEMBER_H | 
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 | 3 | #define _AI_TEAM_MEMBER_H | 
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 | 4 |  | 
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 | 5 | #include "world_entity.h" | 
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 | 6 | #include "ai_module.h" | 
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 | 7 |  | 
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| [10045] | 8 | //class AIModule; | 
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| [10041] | 9 |  | 
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| [10135] | 10 | class AITeamMember : public WorldEntity { | 
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 | 11 | //  public: | 
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 | 12 | //      AITeamMember(){}; | 
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 | 13 | //      ~AITeamMember(){}; | 
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 | 14 | // | 
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 | 15 | //    void process(); | 
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 | 16 | //    void addToTeam(int); | 
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 | 17 | //    void addModule(AIModule*); | 
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 | 18 | // | 
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 | 19 | //      inline void setTeamNumber(int teamNumber){this->teamNumber=teamNumber;} | 
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 | 20 | //      inline int getTeamNumber(){return this->teamNumber;} | 
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 | 21 | //      inline void setSwarmNumber(int swarmNumber){this->swarmNumber=swarmNumber;} | 
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 | 22 | //      inline int getSwarmNumber(){return this->swarmNumber;} | 
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 | 23 | // | 
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 | 24 | //  private: | 
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 | 25 | //       AIModule* aiModule; | 
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 | 26 | //       int teamNumber; | 
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 | 27 | //       int swarmNumber; | 
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 | 28 | //       int difficulty; | 
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| [10029] | 29 | }; | 
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 | 30 |  | 
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 | 31 | #endif /* _AI_TEAM_MEMBER_H */ | 
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