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| [10029] | 1 | |
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| 2 | #ifndef _AI_TEAM_MEMBER_H |
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| 3 | #define _AI_TEAM_MEMBER_H |
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| 4 | |
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| 5 | #include "world_entity.h" |
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| 6 | #include "ai_module.h" |
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| 7 | |
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| [10045] | 8 | //class AIModule; |
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| [10041] | 9 | |
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| [10135] | 10 | class AITeamMember : public WorldEntity { |
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| 11 | // public: |
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| 12 | // AITeamMember(){}; |
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| 13 | // ~AITeamMember(){}; |
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| 14 | // |
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| 15 | // void process(); |
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| 16 | // void addToTeam(int); |
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| 17 | // void addModule(AIModule*); |
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| 18 | // |
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| 19 | // inline void setTeamNumber(int teamNumber){this->teamNumber=teamNumber;} |
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| 20 | // inline int getTeamNumber(){return this->teamNumber;} |
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| 21 | // inline void setSwarmNumber(int swarmNumber){this->swarmNumber=swarmNumber;} |
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| 22 | // inline int getSwarmNumber(){return this->swarmNumber;} |
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| 23 | // |
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| 24 | // private: |
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| 25 | // AIModule* aiModule; |
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| 26 | // int teamNumber; |
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| 27 | // int swarmNumber; |
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| 28 | // int difficulty; |
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| [10029] | 29 | }; |
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| 30 | |
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| 31 | #endif /* _AI_TEAM_MEMBER_H */ |
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