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| 1 | |
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| 2 | #ifndef _AI_SWARM_H |
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| 3 | #define _AI_SWARM_H |
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| 4 | |
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| 5 | #include "world_entity.h" |
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| 6 | #include "ai_module.h" |
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| 7 | #include "swarm_module.h" |
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| 8 | |
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| 9 | |
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| 10 | class AISwarm : public SwarmModule{ |
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| 11 | public: |
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| 12 | AISwarm(); |
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| 13 | virtual ~AISwarm(){} |
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| 14 | virtual void process(float dt); |
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| 15 | |
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| 16 | inline void setDestination(Vector destination){this->destination=destination;} |
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| 17 | inline void setTarget(WorldEntity* target){this->target=target;} |
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| 18 | |
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| 19 | enum statusType{ATTACKING,MOVING,WAITING}; |
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| 20 | |
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| 21 | private: |
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| 22 | Vector destination; |
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| 23 | Vector movement; |
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| 24 | WorldEntity* target; |
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| 25 | statusType status; |
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| 26 | |
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| 27 | int tickCount; |
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| 28 | int randomFreq; |
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| 29 | Vector randomVector; |
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| 30 | }; |
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| 31 | |
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| 32 | #endif /* _AI_SWARM_H */ |
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