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| 1 | |
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| 2 | #ifndef _AI_ENGINE_H |
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| 3 | #define _AI_ENGINE_H |
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| 4 | |
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| 5 | |
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| 6 | #include "ai_team.h" |
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| 7 | |
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| 8 | |
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| 9 | class AIEngine |
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| 10 | { |
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| 11 | public: |
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| 12 | ~AIEngine() { singletonRef = NULL; } |
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| 13 | |
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| 14 | static AIEngine* getInstance() { if( singletonRef == NULL) singletonRef = new AIEngine(); return singletonRef; } |
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| 15 | |
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| 16 | void tick(float dt); |
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| 17 | void addAI(int teamNumber, int swarmNumber, WorldEntity* npc, float maxSpeed, float attackDistance); |
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| 18 | void removeAI(int teamNumber, int swarmNumber, WorldEntity* npc); |
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| 19 | |
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| 20 | private: |
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| 21 | AIEngine() |
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| 22 | {} |
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| 23 | static AIEngine* singletonRef; |
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| 24 | std::map<int,AITeam*> teams; |
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| 25 | }; |
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| 26 | |
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| 27 | #endif /* _AI_ENGINE_H */ |
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