| 
                Last change
                  on this file since 2736 was
                  2551,
                  checked in by patrick, 21 years ago
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          | 
               
orxonox/trunk: minor changes - enhanced sc controll, fixed uncontrolled rotation effect, added some debug outputs for testing purposes, reformatted some src files from win style but not all 
 
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        | 
            File size:
            1.2 KB
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| 1 | /*!  | 
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| 2 |     \file world_entity.h | 
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| 3 |     \brief Definition of the basic WorldEntity | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef WORLD_ENTITY_H | 
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| 7 | #define WORLD_ENTITY_H | 
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| 8 |  | 
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| 9 | #include "stdincl.h" | 
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| 10 |  | 
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| 11 | class CollisionCluster; | 
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| 12 |  | 
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| 13 | //! Basic class from which all interactive stuff in the world is derived from | 
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| 14 | class WorldEntity | 
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| 15 | {        | 
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| 16 |   friend class World; | 
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| 17 |    | 
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| 18 |  public: | 
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| 19 |   WorldEntity (bool isFree = false); | 
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| 20 |   ~WorldEntity (); | 
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| 21 |    | 
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| 22 |   Location* get_location (); | 
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| 23 |   Placement* get_placement (); | 
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| 24 |   void set_collision (CollisionCluster* newhull); | 
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| 25 |    | 
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| 26 |   bool isFree (); | 
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| 27 |    | 
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| 28 |   //void addAbility(Ability* ability); | 
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| 29 |   //void removeAbility(Ability* ability); | 
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| 30 |    | 
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| 31 |   virtual void post_spawn (); | 
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| 32 |   virtual void tick (float time); | 
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| 33 |   virtual void hit (WorldEntity* weapon, Vector loc); | 
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| 34 |   virtual void destroy (); | 
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| 35 |   virtual void collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags); | 
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| 36 |   virtual void command (Command* cmd); | 
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| 37 |    | 
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| 38 |   virtual void draw (); | 
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| 39 |   virtual void get_lookat (Location* locbuf); | 
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| 40 |    | 
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| 41 |   virtual void left_world (); | 
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| 42 |    | 
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| 43 |  private: | 
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| 44 |   const bool bFree;      | 
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| 45 |   bool bCollide; | 
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| 46 |   bool bDraw; | 
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| 47 |    | 
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| 48 |   WorldEntity* owner; | 
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| 49 |   CollisionCluster* collisioncluster; | 
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| 50 |   Placement place; | 
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| 51 |   Location loc; | 
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| 52 |    | 
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| 53 |   void init( Location* spawnloc, WorldEntity* spawnowner); | 
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| 54 |   void init( Placement* spawnplc, WorldEntity* spawnowner); | 
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| 55 | }; | 
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| 56 |  | 
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| 57 | #endif | 
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