[4680] | 1 | /*! |
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[4885] | 2 | * @file world_entity.h |
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| 3 | * Definition of the basic WorldEntity |
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[2190] | 4 | */ |
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[2036] | 5 | |
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[3224] | 6 | #ifndef _WORLD_ENTITY_H |
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| 7 | #define _WORLD_ENTITY_H |
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[2036] | 8 | |
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[3365] | 9 | #include "p_node.h" |
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[3658] | 10 | #include "resource_manager.h" |
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[4261] | 11 | #include "factory.h" |
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| 12 | #include "load_param.h" |
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[4682] | 13 | #include "bv_tree.h" |
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[4680] | 14 | #include "model.h" |
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[2036] | 15 | |
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[4682] | 16 | |
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[4885] | 17 | // FORWARD DECLARATION |
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[3583] | 18 | class CharacterAttributes; |
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[4504] | 19 | class SoundEngine; |
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| 20 | class SoundBuffer; |
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| 21 | class SoundSource; |
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| 22 | |
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[4682] | 23 | |
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[4885] | 24 | //! Basis-class all interactive stuff in the world is derived from |
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[3365] | 25 | class WorldEntity : public PNode |
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[4680] | 26 | { |
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[2036] | 27 | public: |
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[4261] | 28 | WorldEntity(const TiXmlElement* root = NULL); |
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[3221] | 29 | virtual ~WorldEntity (); |
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[3365] | 30 | |
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[4261] | 31 | void loadParams(const TiXmlElement* root); |
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| 32 | void loadModel(const char* fileName); |
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[3531] | 33 | |
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[4680] | 34 | |
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[2190] | 35 | //void addAbility(Ability* ability); |
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| 36 | //void removeAbility(Ability* ability); |
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[4885] | 37 | |
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| 38 | /** @param visibility if the Entity should be visible (been draw) */ |
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| 39 | void setVisibiliy (bool visibility) { this->bVisible = visibility; }; |
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| 40 | /** @returns true if the entity is visible, false otherwise */ |
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| 41 | bool isVisible() const { return this->bVisible; }; |
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[5026] | 42 | |
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[3583] | 43 | void setCharacterAttributes(CharacterAttributes* charAttr); |
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| 44 | CharacterAttributes* getCharacterAttributes(); |
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| 45 | |
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[5026] | 46 | /** @returns a reference to the obb tree of this worldentity */ |
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| 47 | BVTree* getOBBTree() { return this->obbTree; } |
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| 48 | |
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[3229] | 49 | virtual void postSpawn (); |
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[3583] | 50 | virtual void leftWorld (); |
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| 51 | |
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[3578] | 52 | virtual void hit (WorldEntity* weapon, Vector* loc); |
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[5029] | 53 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
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[3365] | 54 | |
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[4836] | 55 | /** @returns the Count of Faces on this WorldEntity */ |
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[4746] | 56 | virtual unsigned int getFaceCount () const { if (this->model) return this->model->getFaceCount(); else return 0; }; |
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[4680] | 57 | |
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[4885] | 58 | virtual void tick (float time); |
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[2190] | 59 | virtual void draw (); |
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[4684] | 60 | void drawBVTree(int depth, int drawMode); |
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[4680] | 61 | |
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[3583] | 62 | protected: |
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[4885] | 63 | Model* model; //!< The model that should be loaded for this entity. |
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| 64 | CharacterAttributes* charAttr; //!< the character attributes of a world_entity |
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| 65 | BVTree* obbTree; //!< this is the obb tree reference needed for collision detection |
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[4680] | 66 | |
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[2036] | 67 | private: |
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[4885] | 68 | bool bCollide; //!< If it should be considered for the collisiontest. |
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| 69 | bool bVisible; //!< If it should be visible. |
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[2036] | 70 | }; |
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| 71 | |
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[3224] | 72 | #endif /* _WORLD_ENTITY_H */ |
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