[2077] | 1 | /*! |
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| 2 | \file world_entity.h |
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[2190] | 3 | \brief Definition of the basic WorldEntity |
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| 4 | */ |
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[2036] | 5 | |
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[3224] | 6 | #ifndef _WORLD_ENTITY_H |
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| 7 | #define _WORLD_ENTITY_H |
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[2036] | 8 | |
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[3365] | 9 | #include "p_node.h" |
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[3608] | 10 | #include "comincl.h" |
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[3658] | 11 | #include "resource_manager.h" |
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[2036] | 12 | |
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[3658] | 13 | |
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[3474] | 14 | //class CollisionCluster; |
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[3583] | 15 | class CharacterAttributes; |
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[3655] | 16 | class Model; |
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[2036] | 17 | |
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[3583] | 18 | |
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[2190] | 19 | //! Basic class from which all interactive stuff in the world is derived from |
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[3365] | 20 | class WorldEntity : public PNode |
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[2190] | 21 | { |
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[2551] | 22 | friend class World; |
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[3365] | 23 | |
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[2036] | 24 | public: |
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[2190] | 25 | WorldEntity (bool isFree = false); |
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[3221] | 26 | virtual ~WorldEntity (); |
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[3365] | 27 | |
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[3531] | 28 | |
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[3474] | 29 | //void setCollision (CollisionCluster* newhull); |
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[2551] | 30 | |
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[2190] | 31 | //void addAbility(Ability* ability); |
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| 32 | //void removeAbility(Ability* ability); |
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[3583] | 33 | void setDrawable (bool bDraw); |
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| 34 | bool isFree (); |
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| 35 | void setCharacterAttributes(CharacterAttributes* charAttr); |
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| 36 | CharacterAttributes* getCharacterAttributes(); |
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| 37 | |
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[3229] | 38 | virtual void postSpawn (); |
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[3583] | 39 | virtual void leftWorld (); |
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| 40 | |
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[3578] | 41 | virtual void hit (WorldEntity* weapon, Vector* loc); |
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[2190] | 42 | virtual void collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); |
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[2551] | 43 | virtual void command (Command* cmd); |
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[3365] | 44 | |
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| 45 | void processDraw (); |
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[2190] | 46 | virtual void draw (); |
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[3583] | 47 | virtual void tick (float time); |
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[2551] | 48 | |
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[3583] | 49 | protected: |
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[3655] | 50 | Model* model; //!< The model that should be loaded for this entity. |
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[3583] | 51 | CharacterAttributes* charAttr; //!< the character attributes of a world_entity |
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[2551] | 52 | |
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[2036] | 53 | private: |
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[3449] | 54 | const bool bFree; //!< If the entity is free. |
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| 55 | bool bCollide; //!< If it should be considered for the collisiontest. |
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| 56 | bool bDraw; //!< If it should be visible. |
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[3365] | 57 | |
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[3583] | 58 | |
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| 59 | |
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[3474] | 60 | //CollisionCluster* collisioncluster; //!< The collision-Cluster of this entity. |
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[2036] | 61 | }; |
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| 62 | |
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[3224] | 63 | #endif /* _WORLD_ENTITY_H */ |
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