source:
orxonox.OLD/orxonox/trunk/src/world_entities/weapons
@
4937
| Name | Size | Rev | Age | Author | Last Change |
|---|---|---|---|---|---|
| ../ | |||||
| crosshair.cc | 5.0 KB | 4865 | 20 years | bensch | orxonox/trunk: some segfault should not occure anymore |
| crosshair.h | 1.3 KB | 4849 | 20 years | bensch | orxonox/trunk: the crosshair now renders as element2d |
| projectile.cc | 2.4 KB | 4932 | 20 years | bensch | orxonox/trunk: factory optimisations |
| projectile.h | 1.9 KB | 4932 | 20 years | bensch | orxonox/trunk: factory optimisations |
| test_bullet.cc | 1.9 KB | 4933 | 20 years | bensch | orxonox/trunk: more elaborate FastFactory, that should work… now i … |
| test_bullet.h | 390 bytes | 4932 | 20 years | bensch | orxonox/trunk: factory optimisations |
| test_gun.cc | 6.6 KB | 4934 | 20 years | bensch | orxonox/trunk: resurection of shoots works perfectly… now it is the … |
| test_gun.h | 1.9 KB | 4934 | 20 years | bensch | orxonox/trunk: resurection of shoots works perfectly… now it is the … |
| weapon.cc | 14.1 KB | 4934 | 20 years | bensch | orxonox/trunk: resurection of shoots works perfectly… now it is the … |
| weapon.h | 9.3 KB | 4934 | 20 years | bensch | orxonox/trunk: resurection of shoots works perfectly… now it is the … |
| weapon_manager.cc | 7.0 KB | 4926 | 20 years | bensch | orxonox/trunk: the activation and deactivation-phase of the Weapon … |
| weapon_manager.h | 3.4 KB | 4930 | 20 years | bensch | orxonox/trunk: adapted the Factory algorithm to ObjectManager… still … |
Note: See TracBrowser
for help on using the repository browser.










