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source: orxonox.OLD/orxonox/trunk/src/world_entities/weapons @ 4934

Name Size Rev Age Author Last Change
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crosshair.cc 5.0 KB 4865   19 years bensch orxonox/trunk: some segfault should not occure anymore
crosshair.h 1.3 KB 4849   19 years bensch orxonox/trunk: the crosshair now renders as element2d
projectile.cc 2.4 KB 4932   19 years bensch orxonox/trunk: factory optimisations
projectile.h 1.9 KB 4932   19 years bensch orxonox/trunk: factory optimisations
test_bullet.cc 1.9 KB 4933   19 years bensch orxonox/trunk: more elaborate FastFactory, that should work… now i …
test_bullet.h 390 bytes 4932   19 years bensch orxonox/trunk: factory optimisations
test_gun.cc 6.6 KB 4934   19 years bensch orxonox/trunk: resurection of shoots works perfectly… now it is the …
test_gun.h 1.9 KB 4934   19 years bensch orxonox/trunk: resurection of shoots works perfectly… now it is the …
weapon.cc 14.1 KB 4934   19 years bensch orxonox/trunk: resurection of shoots works perfectly… now it is the …
weapon.h 9.3 KB 4934   19 years bensch orxonox/trunk: resurection of shoots works perfectly… now it is the …
weapon_manager.cc 7.0 KB 4926   19 years bensch orxonox/trunk: the activation and deactivation-phase of the Weapon …
weapon_manager.h 3.4 KB 4930   19 years bensch orxonox/trunk: adapted the Factory algorithm to ObjectManager… still …
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