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source: orxonox.OLD/orxonox/trunk/src/world_entities/weapons/test_bullet.cc @ 4932

Last change on this file since 4932 was 4932, checked in by bensch, 19 years ago

orxonox/trunk: factory optimisations

File size: 2.0 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "test_bullet.h"
20
21#include "model.h"
22#include "vector.h"
23#include "object_manager.h"
24
25using namespace std;
26
27CREATE_FAST_FACTORY(TestBullet, CL_TEST_BULLET);
28
29/**
30 *  standard constructor
31*/
32TestBullet::TestBullet () : Projectile()
33{
34  this->setClassID(CL_TEST_BULLET, "TestBullet");
35
36  float modelSize = .5;
37  this->model = (Model*)ResourceManager::getInstance()->load("models/orx-rocket.obj", OBJ, RP_LEVEL, (void*) &modelSize);
38}
39
40
41/**
42 *  standard deconstructor
43*/
44TestBullet::~TestBullet ()
45{
46  /*
47     do not delete the test projectModel, since it is pnode
48     and will be cleaned out by world
49  */
50  //delete this->projectileModel;
51}
52
53
54
55/**
56 *  signal tick, time dependent things will be handled here
57 * @param time since last tick
58*/
59void TestBullet::tick (float time)
60{
61  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
62  Vector v = this->velocity * (time);
63  this->shiftCoor(v);
64
65  this->lifeCycle += time/this->lifeSpan;
66  if( this->lifeCycle >= 1)
67    {
68      PRINTF(5)("FINALIZE==========================\n");
69      PRINTF(5)("current life cycle is: %f\n", this->lifeCycle);
70      PRINTF(5)("FINALIZE===========================\n");
71      this->finalize();
72    }
73}
74
75/**
76 *  the function gets called, when the projectile is destroyed
77*/
78void TestBullet::destroy ()
79{}
80
81
82void TestBullet::draw ()
83{
84  glMatrixMode(GL_MODELVIEW);
85  glPushMatrix();
86
87  float matrix[4][4];
88  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
89  this->getAbsDir().matrix (matrix);
90  glMultMatrixf((float*)matrix);
91  glScalef(2.0, 2.0, 2.0);
92  this->model->draw();
93
94  glPopMatrix();
95}
96
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