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source: orxonox.OLD/orxonox/trunk/src/world_entities/weapon.h @ 3577

Last change on this file since 3577 was 3577, checked in by patrick, 19 years ago

orxonox/trunk: enabling disabling of weapons

File size: 1.9 KB
Line 
1/*!
2    \file weapon.h
3    \brief a weapon that a player can use
4
5    A Player has a list of weapons, that can be choosen to shoot projectiles
6    (projectiles.{cc,h}) at ennemies. These weapons can be shooted sequentially
7    or (if able) combined. Therefore you can choose the weapon mode = choose
8    a weapon.
9
10    A weapon is characterized by:
11     o firing-rate: the initial firing rate of a weapon (1/s = Herz)
12     o slowdown-factor: this is a factor d: exp(-d*x), d is element of all positive R. it determines how fast the firing-rate will slow down. if no slowdown: d=0, the bigger d is, the faster the weapon will slow down!
13     o energy-consumption: this determines the energy that has to be used to produce this projectile = costs per projectile
14   
15    Furthermore there are some other attributes, that will help to represent a firing
16    weapon in this world:
17     o sound file/ressource: this is a pointer to the sound-file/ressource. however it may be represented
18     o shooting animation
19     
20*/
21
22
23#ifndef _WEAPON_H
24#define _WEAPON_H
25
26#include "world_entity.h"
27
28class Projectile;
29
30class Weapon : public WorldEntity
31{
32  friend class World;
33
34 public:
35  Weapon ();
36  virtual ~Weapon ();
37 
38  void enable();
39  void disable();
40  bool isEnabled();
41
42  void setProjectile(Projectile* projectile);
43  Projectile* getProjectile();
44
45  void activate();
46  void deactivate();
47  bool isActive();
48
49  void setWeaponEnergy(int energy);
50  int addWeaponEnergy(int addEnergy);
51  void substractWeaponEnergy(int subEnergy);
52  int getWeaponEnergy();
53
54  void fire();
55  virtual void hit (WorldEntity* weapon, Vector loc);
56  virtual void destroy ();
57 
58  virtual void tick (float time);
59  virtual void draw ();
60
61
62 private:
63  bool enabled;
64  float firingRate;
65  float localTime;
66  float slowDownFactor;
67  int energyConsumption;
68  int energyLimit;
69  Projectile* projectile;
70
71};
72
73#endif /* _WEAPON_H */
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