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source: orxonox.OLD/orxonox/trunk/src/world_entities/weapon.h @ 3575

Last change on this file since 3575 was 3575, checked in by patrick, 19 years ago

orxonox/trunk: weapon skeleton extended

File size: 1.8 KB
Line 
1/*!
2    \file weapon.h
3    \brief a weapon that a player can use
4
5    A Player has a list of weapons, that can be choosen to shoot projectiles
6    (projectiles.{cc,h}) at ennemies. These weapons can be shooted sequentially
7    or (if able) combined. Therefore you can choose the weapon mode = choose
8    a weapon.
9
10    A weapon is characterized by:
11     o firing-rate: the initial firing rate of a weapon (1/s = Herz)
12     o slowdown-factor: this is a factor d: exp(-d*x), d is element of all positive R. it determines how fast the firing-rate will slow down. if no slowdown: d=0, the bigger d is, the faster the weapon will slow down!
13     o energy-consumption: this determines the energy that has to be used to produce this projectile = costs per projectile
14   
15    Furthermore there are some other attributes, that will help to represent a firing
16    weapon in this world:
17     o sound file/ressource: this is a pointer to the sound-file/ressource. however it may be represented
18     o shooting animation
19     
20*/
21
22
23#ifndef _WEAPON_H
24#define _WEAPON_H
25
26#include "world_entity.h"
27
28class Projectile;
29
30class Weapon : public WorldEntity
31{
32  friend class World;
33
34 public:
35  Weapon ();
36  virtual ~Weapon ();
37 
38  void setProjectile(Projectile* projectile);
39  Projectile* getProjectile();
40
41  void activate();
42  void deactivate();
43  bool isActive();
44
45  void setWeaponEnergy(int energy);
46  void addWeaponEnergy(int addEnergy);
47  void substractWeaponEnergy(int subEnergy);
48  int getWeaponEnergy();
49
50  void fire();
51  virtual void hit (WorldEntity* weapon, Vector loc);
52  virtual void destroy ();
53 
54  virtual void tick (float time);
55  virtual void draw ();
56
57
58 private:
59  float firingRate;
60  float localTime;
61  float slowDownFactor;
62  int energyConsumption;
63  Projectile* projectile;
64
65};
66
67#endif /* _WEAPON_H */
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