| 
                Last change
                  on this file since 3754 was
                  3752,
                  checked in by patrick, 21 years ago
           | 
        
        
          | 
               
orxonox/trunk: weapon now works perfectly: it shoots and moves to it. now i will have to change the projectile model itself…. 
 
           | 
        
        | 
            File size:
            1.6 KB
           | 
      
      
        
  | Line |   | 
|---|
| 1 | /*!  | 
|---|
| 2 |     \file weapon.h | 
|---|
| 3 |     \brief a weapon that a player can use | 
|---|
| 4 |  | 
|---|
| 5 |     A Player has a list of weapons, that can be choosen to shoot projectiles | 
|---|
| 6 |     (projectiles.{cc,h}) at ennemies. These weapons can be shooted sequentially | 
|---|
| 7 |     or (if able) combined. Therefore you can choose the weapon mode = choose | 
|---|
| 8 |     a weapon. | 
|---|
| 9 |  | 
|---|
| 10 |     A weapon is characterized by: | 
|---|
| 11 |      o firing-rate: the initial firing rate of a weapon (1/s = Herz) | 
|---|
| 12 |      o slowdown-factor: this is a factor d: exp(-d*x), d is element of all positive R. it determines how fast the firing-rate will slow down. if no slowdown: d=0, the bigger d is, the faster the weapon will slow down! | 
|---|
| 13 |      o energy-consumption: this determines the energy that has to be used to produce this projectile = costs per projectile | 
|---|
| 14 |      | 
|---|
| 15 |     Furthermore there are some other attributes, that will help to represent a firing | 
|---|
| 16 |     weapon in this world: | 
|---|
| 17 |      o sound file/ressource: this is a pointer to the sound-file/ressource. however it may be represented | 
|---|
| 18 |      o shooting animation | 
|---|
| 19 |       | 
|---|
| 20 | */ | 
|---|
| 21 |  | 
|---|
| 22 |  | 
|---|
| 23 | #ifndef _TEST_GUN_H | 
|---|
| 24 | #define _TEST_GUN_H | 
|---|
| 25 |  | 
|---|
| 26 | #include "weapon.h" | 
|---|
| 27 |  | 
|---|
| 28 | class Projectile; | 
|---|
| 29 | class Vector; | 
|---|
| 30 | class Quaternion; | 
|---|
| 31 | class SimpleAnimation; | 
|---|
| 32 |  | 
|---|
| 33 |  | 
|---|
| 34 | class TestGun : public Weapon | 
|---|
| 35 | { | 
|---|
| 36 |   friend class World; | 
|---|
| 37 |  | 
|---|
| 38 |  public: | 
|---|
| 39 |   TestGun (PNode* parent, Vector* coordinate, Quaternion* direction); | 
|---|
| 40 |   virtual ~TestGun (); | 
|---|
| 41 |  | 
|---|
| 42 |   virtual void activate(void); | 
|---|
| 43 |   virtual void deactivate(void); | 
|---|
| 44 |  | 
|---|
| 45 |   virtual void fire(void); | 
|---|
| 46 |   virtual void hit (WorldEntity* weapon, Vector* loc); | 
|---|
| 47 |   virtual void destroy(void); | 
|---|
| 48 |    | 
|---|
| 49 |   virtual void tick(float time); | 
|---|
| 50 |   virtual void weaponIdle(void); | 
|---|
| 51 |   virtual void draw(void); | 
|---|
| 52 |  | 
|---|
| 53 |  private: | 
|---|
| 54 |   SimpleAnimation* animator; | 
|---|
| 55 |   WorldEntity* dummy; | 
|---|
| 56 |  | 
|---|
| 57 | }; | 
|---|
| 58 |  | 
|---|
| 59 | #endif /* _TEST_GUN_H */ | 
|---|
       
      
      Note: See 
TracBrowser
        for help on using the repository browser.