|
Last change
on this file since 3730 was
3631,
checked in by patrick, 21 years ago
|
|
orxonox/trunk: gun can be fired, projectil do not move jet
|
|
File size:
1.6 KB
|
| Line | |
|---|
| 1 | /*! |
|---|
| 2 | \file weapon.h |
|---|
| 3 | \brief a weapon that a player can use |
|---|
| 4 | |
|---|
| 5 | A Player has a list of weapons, that can be choosen to shoot projectiles |
|---|
| 6 | (projectiles.{cc,h}) at ennemies. These weapons can be shooted sequentially |
|---|
| 7 | or (if able) combined. Therefore you can choose the weapon mode = choose |
|---|
| 8 | a weapon. |
|---|
| 9 | |
|---|
| 10 | A weapon is characterized by: |
|---|
| 11 | o firing-rate: the initial firing rate of a weapon (1/s = Herz) |
|---|
| 12 | o slowdown-factor: this is a factor d: exp(-d*x), d is element of all positive R. it determines how fast the firing-rate will slow down. if no slowdown: d=0, the bigger d is, the faster the weapon will slow down! |
|---|
| 13 | o energy-consumption: this determines the energy that has to be used to produce this projectile = costs per projectile |
|---|
| 14 | |
|---|
| 15 | Furthermore there are some other attributes, that will help to represent a firing |
|---|
| 16 | weapon in this world: |
|---|
| 17 | o sound file/ressource: this is a pointer to the sound-file/ressource. however it may be represented |
|---|
| 18 | o shooting animation |
|---|
| 19 | |
|---|
| 20 | */ |
|---|
| 21 | |
|---|
| 22 | |
|---|
| 23 | #ifndef _TEST_GUN_H |
|---|
| 24 | #define _TEST_GUN_H |
|---|
| 25 | |
|---|
| 26 | #include "weapon.h" |
|---|
| 27 | |
|---|
| 28 | class Projectile; |
|---|
| 29 | class Vector; |
|---|
| 30 | class Quaternion; |
|---|
| 31 | |
|---|
| 32 | |
|---|
| 33 | class TestGun : public Weapon |
|---|
| 34 | { |
|---|
| 35 | friend class World; |
|---|
| 36 | |
|---|
| 37 | public: |
|---|
| 38 | TestGun (PNode* parent, Vector* coordinate, Quaternion* direction); |
|---|
| 39 | virtual ~TestGun (); |
|---|
| 40 | |
|---|
| 41 | virtual void activate(void); |
|---|
| 42 | virtual void deactivate(void); |
|---|
| 43 | |
|---|
| 44 | virtual void fire(void); |
|---|
| 45 | virtual void hit (WorldEntity* weapon, Vector* loc); |
|---|
| 46 | virtual void destroy(void); |
|---|
| 47 | |
|---|
| 48 | virtual void tick(float time); |
|---|
| 49 | virtual void weaponIdle(void); |
|---|
| 50 | virtual void draw(void); |
|---|
| 51 | |
|---|
| 52 | }; |
|---|
| 53 | |
|---|
| 54 | #endif /* _TEST_GUN_H */ |
|---|
Note: See
TracBrowser
for help on using the repository browser.