| 
                Last change
                  on this file since 4395 was
                  4276,
                  checked in by patrick, 20 years ago
           | 
        
        
          | 
               
orxonox/trunk: cleaned out the md2 model class, there is now only one model again 
 
           | 
        
        | 
            File size:
            645 bytes
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  | Line |   | 
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| 1 | #ifndef _TEST_ENTITY_H | 
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| 2 | #define _TEST_ENTITY_H | 
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| 3 |  | 
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| 4 | #include "world_entity.h" | 
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| 5 |  | 
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| 6 | class MD2Loader; | 
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| 7 | class MD2Model; | 
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| 8 | class MD2Model2; | 
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| 9 | struct t3DModel; | 
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| 10 | class Material; | 
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| 11 |  | 
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| 12 | class TestEntity : public WorldEntity  | 
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| 13 | { | 
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| 14 |   friend class World; | 
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| 15 |  | 
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| 16 |  public: | 
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| 17 |   TestEntity (); | 
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| 18 |   virtual ~TestEntity (); | 
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| 19 |  | 
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| 20 |    | 
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| 21 |   virtual void tick (float time); | 
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| 22 |   virtual void hit (WorldEntity* weapon, Vector* loc); | 
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| 23 |   virtual void destroy (); | 
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| 24 |   virtual void collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags); | 
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| 25 |   virtual void draw (); | 
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| 26 |  | 
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| 27 |  private: | 
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| 28 |   /* TESTING TESTING TESTING */ | 
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| 29 |   t3DModel* model; | 
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| 30 |   MD2Model* md2Model; | 
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| 31 |   Material* material; | 
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| 32 |  | 
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| 33 | }; | 
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| 34 |  | 
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| 35 | #endif /* _TEST_ENTITY_H */ | 
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