Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/orxonox/trunk/src/world_entities/test_entity.cc @ 4679

Last change on this file since 4679 was 4679, checked in by patrick, 19 years ago

orxonox/trunk: put together a little scene in the collision detection subproject. obbs not yet calculated

File size: 1.4 KB
Line 
1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "test_entity.h"
20#include "stdincl.h"
21#include "model.h"
22#include "md2Model.h"
23
24using namespace std;
25
26
27
28TestEntity::TestEntity () : WorldEntity(), PhysicsInterface(this)
29{
30  this->setClassID(CL_TEST_ENTITY, "TestEntity");
31
32  this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx");
33  this->md2Model->debug();
34}
35
36
37TestEntity::~TestEntity ()
38{
39  delete this->md2Model;
40}
41
42
43void  TestEntity::setAnim(int animationIndex)
44{
45  this->md2Model->setAnim(animationIndex);
46}
47
48
49void TestEntity::tick (float time)
50{
51  this->md2Model->tick(time);
52}
53
54
55void TestEntity::hit (WorldEntity* weapon, Vector* loc) {}
56
57
58void TestEntity::destroy () {}
59
60
61void TestEntity::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {}
62
63
64void TestEntity::draw ()
65{
66  glMatrixMode(GL_MODELVIEW);
67  glPushMatrix();
68  float matrix[4][4];
69
70
71  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
72  this->getAbsDir().matrix (matrix);
73  glMultMatrixf((float*)matrix);
74  glScalef(0.2, 0.2, 0.2);
75  this->md2Model->draw();
76
77
78  glPopMatrix();
79}
80
Note: See TracBrowser for help on using the repository browser.