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source: orxonox.OLD/orxonox/trunk/src/world_entities/test_entity.cc @ 4459

Last change on this file since 4459 was 4459, checked in by patrick, 19 years ago

orxonox/trunk: md2model data/model seperation

File size: 1.3 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "test_entity.h"
20#include "stdincl.h"
21#include "model.h"
22#include "md2Model.h"
23
24using namespace std;
25
26
27
28TestEntity::TestEntity () : WorldEntity(), PhysicsInterface(this)
29{ 
30  this->setClassID(CL_TEST_ENTITY, "TestEntity");
31
32  this->md2Model = new MD2Model("../data/models/tris.md2", "../data/models/tris.pcx");
33  this->md2Model->debug();
34}
35
36
37TestEntity::~TestEntity () 
38{}
39
40
41void TestEntity::tick (float time) 
42{
43  this->md2Model->tick(time);
44}
45
46
47void TestEntity::hit (WorldEntity* weapon, Vector* loc) {}
48
49
50void TestEntity::destroy () {}
51
52
53void TestEntity::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {}
54
55
56void TestEntity::draw () 
57{
58  glMatrixMode(GL_MODELVIEW);
59  glPushMatrix();
60  float matrix[4][4];
61 
62  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
63  this->getAbsDir().matrix (matrix);
64  glMultMatrixf((float*)matrix);
65 
66  this->md2Model->draw();
67 
68
69  glPopMatrix();
70}
71
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