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source: orxonox.OLD/orxonox/trunk/src/world_entities/test_entity.cc @ 4724

Last change on this file since 4724 was 4724, checked in by bensch, 19 years ago

orxonox/trunk: framework update

File size: 1.6 KB
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[4245]1
2
[4679]3/*
[4245]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
[4679]15   co-programmer:
[4245]16*/
17
18
19#include "test_entity.h"
20#include "stdincl.h"
21#include "model.h"
22#include "md2Model.h"
[4682]23#include "obb_tree.h"
[4245]24
25using namespace std;
26
27
28
[4397]29TestEntity::TestEntity () : WorldEntity(), PhysicsInterface(this)
[4679]30{
[4320]31  this->setClassID(CL_TEST_ENTITY, "TestEntity");
[4245]32
[4714]33//   this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx");
[4717]34  this->md2Model = new MD2Model("models/ogro.md2", "maps/ogro.pcx");
[4724]35  this->obbTree = new OBBTree(15, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices);
[4714]36
[4717]37  this->md2Model->setAnim(STAND);
[4276]38  this->md2Model->debug();
[4245]39}
40
41
[4679]42TestEntity::~TestEntity ()
[4462]43{
44  delete this->md2Model;
45}
[4245]46
47
[4488]48void  TestEntity::setAnim(int animationIndex)
49{
50  this->md2Model->setAnim(animationIndex);
51}
52
53
[4679]54void TestEntity::tick (float time)
[4245]55{
[4276]56  this->md2Model->tick(time);
[4245]57}
58
59
60void TestEntity::hit (WorldEntity* weapon, Vector* loc) {}
61
62
63void TestEntity::destroy () {}
64
65
66void TestEntity::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {}
67
68
[4679]69void TestEntity::draw ()
[4245]70{
71  glMatrixMode(GL_MODELVIEW);
72  glPushMatrix();
73  float matrix[4][4];
[4679]74
75
[4245]76  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
77  this->getAbsDir().matrix (matrix);
78  glMultMatrixf((float*)matrix);
[4276]79  this->md2Model->draw();
[4245]80
[4679]81
[4245]82  glPopMatrix();
83}
84
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