| 1 |  | 
|---|
| 2 |  | 
|---|
| 3 | /* | 
|---|
| 4 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 5 |  | 
|---|
| 6 |    Copyright (C) 2004 orx | 
|---|
| 7 |  | 
|---|
| 8 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 9 |    it under the terms of the GNU General Public License as published by | 
|---|
| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 11 |    any later version. | 
|---|
| 12 |  | 
|---|
| 13 |    ### File Specific | 
|---|
| 14 |    main-programmer: Patrick Boenzli | 
|---|
| 15 |    co-programmer: | 
|---|
| 16 | */ | 
|---|
| 17 |  | 
|---|
| 18 |  | 
|---|
| 19 | #include "test_bullet.h" | 
|---|
| 20 |  | 
|---|
| 21 | #include "world_entity.h" | 
|---|
| 22 | #include "weapon.h" | 
|---|
| 23 | #include "null_parent.h" | 
|---|
| 24 | #include "model.h" | 
|---|
| 25 | #include "vector.h" | 
|---|
| 26 |  | 
|---|
| 27 | using namespace std; | 
|---|
| 28 |  | 
|---|
| 29 |  | 
|---|
| 30 | /** | 
|---|
| 31 |    \brief standard constructor | 
|---|
| 32 | */ | 
|---|
| 33 | TestBullet::TestBullet (Weapon* weapon) : Projectile(weapon) | 
|---|
| 34 | { | 
|---|
| 35 |   this->setClassID(CL_TEST_BULLET, "TestBullet"); | 
|---|
| 36 |  | 
|---|
| 37 |   float modelSize = .5; | 
|---|
| 38 |   this->model = (Model*)ResourceManager::getInstance()->load("models/orx-rocket.obj", OBJ, RP_LEVEL, (void*) &modelSize); | 
|---|
| 39 | } | 
|---|
| 40 |  | 
|---|
| 41 |  | 
|---|
| 42 | /** | 
|---|
| 43 |    \brief standard deconstructor | 
|---|
| 44 | */ | 
|---|
| 45 | TestBullet::~TestBullet () | 
|---|
| 46 | { | 
|---|
| 47 |   /* | 
|---|
| 48 |      do not delete the test projectModel, since it is pnode | 
|---|
| 49 |      and will be cleaned out by world | 
|---|
| 50 |   */ | 
|---|
| 51 |   //delete this->projectileModel; | 
|---|
| 52 | } | 
|---|
| 53 |  | 
|---|
| 54 |  | 
|---|
| 55 |  | 
|---|
| 56 | /** | 
|---|
| 57 |    \brief signal tick, time dependent things will be handled here | 
|---|
| 58 |    \param time since last tick | 
|---|
| 59 | */ | 
|---|
| 60 | void TestBullet::tick (float time) | 
|---|
| 61 | { | 
|---|
| 62 |   //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
|---|
| 63 |   Vector v = this->velocity * (time); | 
|---|
| 64 |   this->shiftCoor(v); | 
|---|
| 65 |  | 
|---|
| 66 |   this->currentLifeTime += time; | 
|---|
| 67 |   if( this->ttl < this->currentLifeTime) | 
|---|
| 68 |     { | 
|---|
| 69 |       PRINTF(5)("FINALIZE==========================\n"); | 
|---|
| 70 |       PRINTF(5)("current life time is: %f/%f\n", this->currentLifeTime, this->ttl); | 
|---|
| 71 |       PRINTF(5)("FINALIZE===========================\n"); | 
|---|
| 72 |       this->finalize(); | 
|---|
| 73 |       this->currentLifeTime = 0.0f; | 
|---|
| 74 |     } | 
|---|
| 75 | } | 
|---|
| 76 |  | 
|---|
| 77 | /** | 
|---|
| 78 |    \brief the projectile gets hit by another entity | 
|---|
| 79 |    \param the other entity | 
|---|
| 80 |    \param place where it is hit | 
|---|
| 81 | */ | 
|---|
| 82 | void TestBullet::hit (WorldEntity* entity, Vector* place) | 
|---|
| 83 | {} | 
|---|
| 84 |  | 
|---|
| 85 |  | 
|---|
| 86 | /** | 
|---|
| 87 |    \brief the function gets called, when the projectile is destroyed | 
|---|
| 88 | */ | 
|---|
| 89 | void TestBullet::destroy () | 
|---|
| 90 | {} | 
|---|
| 91 |  | 
|---|
| 92 |  | 
|---|
| 93 | void TestBullet::draw () | 
|---|
| 94 | { | 
|---|
| 95 |   glMatrixMode(GL_MODELVIEW); | 
|---|
| 96 |   glPushMatrix(); | 
|---|
| 97 |  | 
|---|
| 98 |   float matrix[4][4]; | 
|---|
| 99 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
|---|
| 100 |   this->getAbsDir().matrix (matrix); | 
|---|
| 101 |   glMultMatrixf((float*)matrix); | 
|---|
| 102 |   glScalef(2.0, 2.0, 2.0); | 
|---|
| 103 |   this->model->draw(); | 
|---|
| 104 |  | 
|---|
| 105 |   glPopMatrix(); | 
|---|
| 106 | } | 
|---|
| 107 |  | 
|---|