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source: orxonox.OLD/orxonox/trunk/src/world_entities/test_bullet.cc @ 4593

Last change on this file since 4593 was 4593, checked in by bensch, 19 years ago

orxonox/trunk: cooler testBullet :)

File size: 2.3 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "test_bullet.h"
20
21#include "world_entity.h"
22#include "weapon.h"
23#include "null_parent.h"
24#include "model.h"
25#include "vector.h"
26
27using namespace std;
28
29
30/**
31   \brief standard constructor
32*/
33TestBullet::TestBullet (Weapon* weapon) : Projectile(weapon)
34{
35  this->setClassID(CL_TEST_BULLET, "TestBullet");
36  float modelSize = .5;
37  this->model = (Model*)ResourceManager::getInstance()->load("models/Rocket1.obj", OBJ, RP_LEVEL, (void*) &modelSize);
38}
39
40
41/**
42   \brief standard deconstructor
43*/
44TestBullet::~TestBullet ()
45{
46  /*
47     do not delete the test projectModel, since it is pnode
48     and will be cleaned out by world
49  */
50  //delete this->projectileModel;
51}
52
53
54
55/**
56   \brief signal tick, time dependent things will be handled here
57   \param time since last tick
58*/
59void TestBullet::tick (float time)
60{
61  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
62  Vector v = this->velocity * (time);
63  this->shiftCoor(v);
64
65  this->currentLifeTime += time;
66  if( this->ttl < this->currentLifeTime)
67    {
68      PRINTF(5)("FINALIZE==========================\n");
69      PRINTF(5)("current life time is: %f/%f\n", this->currentLifeTime, this->ttl);
70      PRINTF(5)("FINALIZE===========================\n");
71      this->finalize();
72      this->currentLifeTime = 0.0f;
73    }
74}
75
76/**
77   \brief the projectile gets hit by another entity
78   \param the other entity
79   \param place where it is hit
80*/
81void TestBullet::hit (WorldEntity* entity, Vector* place)
82{}
83
84
85/**
86   \brief the function gets called, when the projectile is destroyed
87*/
88void TestBullet::destroy ()
89{}
90
91
92void TestBullet::draw ()
93{
94  glMatrixMode(GL_MODELVIEW);
95  glPushMatrix();
96
97  float matrix[4][4];
98  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
99  this->getAbsDir().matrix (matrix);
100  glMultMatrixf((float*)matrix);
101  glScalef(2.0, 2.0, 2.0);
102  this->model->draw();
103
104  glPopMatrix();
105}
106
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