| 
                Last change
                  on this file since 4732 was
                  4607,
                  checked in by bensch, 20 years ago
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orxonox/trunk: loading Terrain via XML 
 
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            File size:
            836 bytes
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| 1 | /*! | 
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| 2 |     \file terrain.h | 
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| 3 |     \brief Defines and handles the terrain of the World | 
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| 4 |  | 
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| 5 |     \todo implement it | 
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| 6 |  | 
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| 7 |     The terrain should either be build from a Model a OBJModel or from a HeightMap. | 
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| 8 | */ | 
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| 9 |  | 
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| 10 | #ifndef _TERRAIN_H | 
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| 11 | #define _TERRAIN_H | 
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| 12 |  | 
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| 13 | #include "world_entity.h" | 
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| 14 |  | 
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| 15 | // FORWARD DEFINITION \\ | 
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| 16 | class TiXmlElement; | 
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| 17 |  | 
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| 18 | //! A simple method to call a desired debug world. | 
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| 19 | enum DebugTerrain {TERRAIN_DAVE, TERRAIN_BENSCH}; | 
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| 20 |  | 
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| 21 |  | 
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| 22 | //! A Class to handle Terrain of orxonox | 
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| 23 | class Terrain : public WorldEntity | 
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| 24 | { | 
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| 25 |  | 
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| 26 |  public: | 
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| 27 |   Terrain(const TiXmlElement* root = NULL); | 
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| 28 |   Terrain(const char* fileName); | 
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| 29 |   Terrain(DebugTerrain debugTerrain); | 
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| 30 |   virtual ~Terrain(void); | 
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| 31 |  | 
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| 32 |   void init(void); | 
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| 33 |   void loadParams(const TiXmlElement* root); | 
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| 34 |  | 
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| 35 |   void buildDebugTerrain(DebugTerrain debugTerrain); | 
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| 36 |   virtual void draw(); | 
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| 37 |  | 
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| 38 |  private: | 
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| 39 |   int objectList; | 
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| 40 | }; | 
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| 41 |  | 
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| 42 | #endif /* _TERRAIN_H */ | 
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