| 
                Last change
                  on this file since 4093 was
                  3566,
                  checked in by bensch, 21 years ago
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orxonox/trunk: updated the terrain class to more functionality 
view goes farther 2000 instead of 250 
model gets deleted by world_entity instead of childs 
 
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        | 
            File size:
            729 bytes
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| 1 | /*!  | 
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| 2 |     \file terrain.h | 
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| 3 |     \brief Defines and handles the terrain of the World | 
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| 4 |  | 
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| 5 |     \todo implement it | 
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| 6 |  | 
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| 7 |     The terrain should either be build from a Model a OBJModel or from a HeightMap. | 
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| 8 | */ | 
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| 9 |  | 
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| 10 | #ifndef _TERRAIN_H | 
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| 11 | #define _TERRAIN_H | 
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| 12 |  | 
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| 13 | #include "world_entity.h" | 
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| 14 |  | 
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| 15 | // FORWARD DEFINITION \\ | 
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| 16 |  | 
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| 17 | //! A simple method to call a desired debug world. | 
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| 18 | enum DebugTerrain {TERRAIN_DAVE, TERRAIN_BENSCH}; | 
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| 19 |  | 
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| 20 |  | 
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| 21 | //! A Class to handle Terrain of orxonox | 
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| 22 | class Terrain : public WorldEntity  | 
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| 23 | { | 
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| 24 |  | 
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| 25 |  public: | 
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| 26 |   Terrain(); | 
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| 27 |   Terrain(char* fileName); | 
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| 28 |   Terrain(DebugTerrain debugTerrain); | 
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| 29 |   virtual ~Terrain(); | 
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| 30 |   void init(); | 
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| 31 |    | 
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| 32 |   void buildDebugTerrain(DebugTerrain debugTerrain); | 
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| 33 |   virtual void draw(); | 
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| 34 |  | 
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| 35 |  private: | 
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| 36 |   int objectList; | 
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| 37 | }; | 
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| 38 |  | 
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| 39 | #endif /* _TERRAIN_H */ | 
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