Last change
on this file since 3886 was
3566,
checked in by bensch, 20 years ago
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orxonox/trunk: updated the terrain class to more functionality
view goes farther 2000 instead of 250
model gets deleted by world_entity instead of childs
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File size:
729 bytes
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Line | |
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1 | /*! |
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2 | \file terrain.h |
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3 | \brief Defines and handles the terrain of the World |
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4 | |
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5 | \todo implement it |
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6 | |
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7 | The terrain should either be build from a Model a OBJModel or from a HeightMap. |
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8 | */ |
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9 | |
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10 | #ifndef _TERRAIN_H |
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11 | #define _TERRAIN_H |
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12 | |
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13 | #include "world_entity.h" |
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14 | |
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15 | // FORWARD DEFINITION \\ |
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16 | |
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17 | //! A simple method to call a desired debug world. |
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18 | enum DebugTerrain {TERRAIN_DAVE, TERRAIN_BENSCH}; |
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19 | |
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20 | |
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21 | //! A Class to handle Terrain of orxonox |
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22 | class Terrain : public WorldEntity |
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23 | { |
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24 | |
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25 | public: |
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26 | Terrain(); |
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27 | Terrain(char* fileName); |
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28 | Terrain(DebugTerrain debugTerrain); |
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29 | virtual ~Terrain(); |
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30 | void init(); |
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31 | |
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32 | void buildDebugTerrain(DebugTerrain debugTerrain); |
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33 | virtual void draw(); |
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34 | |
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35 | private: |
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36 | int objectList; |
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37 | }; |
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38 | |
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39 | #endif /* _TERRAIN_H */ |
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