| 1 |  | 
|---|
| 2 | /* | 
|---|
| 3 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 4 |  | 
|---|
| 5 |    Copyright (C) 2004 orx | 
|---|
| 6 |  | 
|---|
| 7 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 8 |    it under the terms of the GNU General Public License as published by | 
|---|
| 9 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 10 |    any later version. | 
|---|
| 11 |  | 
|---|
| 12 |    ### File Specific: | 
|---|
| 13 |    main-programmer: David Gruetter | 
|---|
| 14 |    co-programmer: Benjamin Grauer | 
|---|
| 15 |  | 
|---|
| 16 |    Created by Dave: this file is actually quite similar to player.cc and so is | 
|---|
| 17 |    skybox.h similar to player.h | 
|---|
| 18 |    With that said, things should be clear:) | 
|---|
| 19 |  | 
|---|
| 20 |    Edited: | 
|---|
| 21 |    Bensch: more constructors, changeability, comments... | 
|---|
| 22 |    Patrick: giving it the common orxonox style, not much to do... good work Dave! | 
|---|
| 23 |  | 
|---|
| 24 | */ | 
|---|
| 25 |  | 
|---|
| 26 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
|---|
| 27 |  | 
|---|
| 28 |  | 
|---|
| 29 | #include "skysphere.h" | 
|---|
| 30 | #include "stdincl.h" | 
|---|
| 31 |  | 
|---|
| 32 | #include "material.h" | 
|---|
| 33 | #include "vector.h" | 
|---|
| 34 | //#include "world_entity.h" | 
|---|
| 35 |  | 
|---|
| 36 |  | 
|---|
| 37 | using namespace std; | 
|---|
| 38 |  | 
|---|
| 39 | /** | 
|---|
| 40 |    \brief Constructs a SkySphere and takes fileName as a map. | 
|---|
| 41 |    \param fileName the file to take as input for the skysphere | 
|---|
| 42 | */ | 
|---|
| 43 | Skysphere::Skysphere(char* fileName) | 
|---|
| 44 | { | 
|---|
| 45 |   this->setClassID(CL_SKYSPHERE, "SkySphere"); | 
|---|
| 46 |  | 
|---|
| 47 |   if (fileName == NULL) | 
|---|
| 48 |     this->initialize("pictures/sky-replace.jpg"); | 
|---|
| 49 |   else | 
|---|
| 50 |     this->initialize(fileName); | 
|---|
| 51 | } | 
|---|
| 52 |  | 
|---|
| 53 |  | 
|---|
| 54 | /** | 
|---|
| 55 |    \brief default destructor | 
|---|
| 56 | */ | 
|---|
| 57 | Skysphere::~Skysphere() | 
|---|
| 58 | { | 
|---|
| 59 |   PRINTF(3)("Deleting the SkySphere\n"); | 
|---|
| 60 |   delete this->skyMaterial; | 
|---|
| 61 |   free(this->sphereObj); | 
|---|
| 62 | } | 
|---|
| 63 |  | 
|---|
| 64 | /** | 
|---|
| 65 |    \brief initializes the Skysphere. | 
|---|
| 66 |    \param fileName the file to take as input for the skysphere | 
|---|
| 67 | */ | 
|---|
| 68 | void Skysphere::initialize(char* fileName) | 
|---|
| 69 | { | 
|---|
| 70 |   PRINTF(1)("initializing the Skysphere with Material %s.\n", fileName); | 
|---|
| 71 |   this->sphereObj = gluNewQuadric(); | 
|---|
| 72 |   this->setParentMode(PNODE_MOVEMENT); | 
|---|
| 73 |  | 
|---|
| 74 |   gluQuadricTexture(this->sphereObj, GL_TRUE); | 
|---|
| 75 |   this->setRadius(1900.0); | 
|---|
| 76 |  | 
|---|
| 77 |   this->skyMaterial = new Material("Sky"); | 
|---|
| 78 |   this->setTexture(fileName); | 
|---|
| 79 |   this->skyMaterial->setIllum(3); | 
|---|
| 80 |   this->skyMaterial->setAmbient(1.0, 1.0, 1.0); | 
|---|
| 81 | } | 
|---|
| 82 |  | 
|---|
| 83 |  | 
|---|
| 84 | /** | 
|---|
| 85 |    \brief Defines which texture should be loaded onto the skysphere. | 
|---|
| 86 |    \param fileName The filename of the Texture | 
|---|
| 87 | */ | 
|---|
| 88 | void Skysphere::setTexture(char* fileName) | 
|---|
| 89 | { | 
|---|
| 90 |   this->skyMaterial->setDiffuseMap(fileName); | 
|---|
| 91 | } | 
|---|
| 92 |  | 
|---|
| 93 |  | 
|---|
| 94 | /** | 
|---|
| 95 |    \brief draws the Skysphere | 
|---|
| 96 |  | 
|---|
| 97 |    This part is normally precessed in the "Painting Phase". | 
|---|
| 98 | */ | 
|---|
| 99 | void Skysphere::draw() | 
|---|
| 100 | { | 
|---|
| 101 |   glPushMatrix(); | 
|---|
| 102 |   glMatrixMode(GL_MODELVIEW); | 
|---|
| 103 |   Vector r = this->getAbsCoor(); | 
|---|
| 104 |   glTranslatef(r.x, r.y, r.z); | 
|---|
| 105 |  | 
|---|
| 106 |   //glRotatef(-30, 1, 0, 0); | 
|---|
| 107 |   //glRotatef(95.0f, 0.0f, 0.0f, 1.0f); | 
|---|
| 108 |   //glRotatef(-250.0f, 0.0, 1.0f, 0.0f); | 
|---|
| 109 |  | 
|---|
| 110 |   skyMaterial->select(); | 
|---|
| 111 |   gluSphere(this->sphereObj, this->sphereRadius, 20, 20); | 
|---|
| 112 |   glPopMatrix(); | 
|---|
| 113 | } | 
|---|
| 114 |  | 
|---|
| 115 |  | 
|---|
| 116 | /** | 
|---|
| 117 |    \brief sets the Radius of the Sphere. | 
|---|
| 118 |    \param radius The Radius of The Sphere | 
|---|
| 119 | */ | 
|---|
| 120 | void Skysphere::setRadius(float radius) | 
|---|
| 121 | { | 
|---|
| 122 |   this->sphereRadius = radius; | 
|---|
| 123 | } | 
|---|