| 
                Last change
                  on this file since 3843 was
                  3807,
                  checked in by bensch, 21 years ago
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orxonox/trunk: now the SkyBox is ok, there was something wrong with the transformations, copied the draw function from skysphere 
 
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            File size:
            1.0 KB
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| 1 | /*!  | 
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| 2 |     \file skybox.h | 
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| 3 |     \brief Definition of the SkyBox, that handles the Display of an atmosphere for orxonox. | 
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| 4 |  | 
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| 5 |     A SkyBox is always centered at the current working Camera, and will only obey the cameras | 
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| 6 |     movment but not its rotation. | 
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| 7 | */ | 
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| 8 |  | 
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| 9 | #ifndef _SKYBOX_H | 
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| 10 | #define _SKYBOX_H | 
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| 11 |  | 
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| 12 | /* INCLUDES */ | 
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| 13 | #include "world_entity.h" | 
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| 14 |  | 
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| 15 | /* FORWARD DEFINITION */ | 
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| 16 | class Material; | 
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| 17 | class Vector; | 
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| 18 |  | 
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| 19 | //! A Class to handle a SkyBox | 
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| 20 | class SkyBox : public WorldEntity | 
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| 21 | { | 
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| 22 |  public: | 
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| 23 |   SkyBox(char* fileName = NULL); | 
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| 24 |   virtual ~SkyBox(); | 
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| 25 |  | 
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| 26 |   void setSize(float size); | 
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| 27 |   void setTexture(const char* name, const char* extension); | 
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| 28 |   void setTextures(const char* top, const char* bottom, const char* left, const char* right, const char* front, const char* back); | 
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| 29 |  | 
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| 30 |   virtual void draw(); | 
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| 31 |  | 
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| 32 |  private: | 
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| 33 |   void rebuild(); | 
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| 34 |  | 
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| 35 |   Material **material;    //!< Materials for the SkyBox. sorted by number (0-5) top, bottom, left, right, front, back | 
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| 36 |   float size;             //!< Size of the SkyBox. This should match the frustum maximum range. | 
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| 37 |      | 
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| 38 | }; | 
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| 39 |  | 
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| 40 | #endif  /* _SKYBOX_H */ | 
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| 41 |  | 
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| 42 |  | 
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| 43 |  | 
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