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Last change
on this file since 3816 was
3807,
checked in by bensch, 21 years ago
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orxonox/trunk: now the SkyBox is ok, there was something wrong with the transformations, copied the draw function from skysphere
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File size:
1.0 KB
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| 1 | /*! |
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| 2 | \file skybox.h |
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| 3 | \brief Definition of the SkyBox, that handles the Display of an atmosphere for orxonox. |
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| 4 | |
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| 5 | A SkyBox is always centered at the current working Camera, and will only obey the cameras |
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| 6 | movment but not its rotation. |
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| 7 | */ |
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| 8 | |
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| 9 | #ifndef _SKYBOX_H |
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| 10 | #define _SKYBOX_H |
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| 11 | |
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| 12 | /* INCLUDES */ |
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| 13 | #include "world_entity.h" |
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| 14 | |
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| 15 | /* FORWARD DEFINITION */ |
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| 16 | class Material; |
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| 17 | class Vector; |
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| 18 | |
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| 19 | //! A Class to handle a SkyBox |
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| 20 | class SkyBox : public WorldEntity |
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| 21 | { |
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| 22 | public: |
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| 23 | SkyBox(char* fileName = NULL); |
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| 24 | virtual ~SkyBox(); |
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| 25 | |
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| 26 | void setSize(float size); |
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| 27 | void setTexture(const char* name, const char* extension); |
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| 28 | void setTextures(const char* top, const char* bottom, const char* left, const char* right, const char* front, const char* back); |
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| 29 | |
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| 30 | virtual void draw(); |
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| 31 | |
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| 32 | private: |
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| 33 | void rebuild(); |
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| 34 | |
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| 35 | Material **material; //!< Materials for the SkyBox. sorted by number (0-5) top, bottom, left, right, front, back |
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| 36 | float size; //!< Size of the SkyBox. This should match the frustum maximum range. |
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| 37 | |
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| 38 | }; |
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| 39 | |
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| 40 | #endif /* _SKYBOX_H */ |
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| 41 | |
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| 42 | |
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| 43 | |
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