| 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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| 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Benjamin Grauer |
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| 14 | co-programmer: ... |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | |
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| 20 | #include "skybox.h" |
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| 21 | |
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| 22 | #include "stdincl.h" |
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| 23 | #include "factory.h" |
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| 24 | |
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| 25 | #include "material.h" |
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| 26 | #include "vector.h" |
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| 27 | #include "resource_manager.h" |
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| 28 | #include "model.h" |
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| 29 | //#include "world_entity.h" |
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| 30 | |
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| 31 | CREATE_FACTORY(SkyBox); |
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| 32 | |
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| 33 | using namespace std; |
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| 34 | |
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| 35 | /** |
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| 36 | \brief Constructs a SkyBox and takes fileName as a map. |
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| 37 | \param fileName the file to take as input for the SkyBox |
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| 38 | */ |
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| 39 | SkyBox::SkyBox(const char* fileName) |
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| 40 | { |
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| 41 | this->preInit(); |
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| 42 | if (fileName) |
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| 43 | this->setTextureAndType(fileName, ".jpg"); |
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| 44 | this->postInit(); |
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| 45 | } |
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| 46 | |
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| 47 | /** |
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| 48 | \brief initializes a skybox from a XmlElement |
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| 49 | */ |
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| 50 | SkyBox::SkyBox(const TiXmlElement* root) |
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| 51 | { |
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| 52 | this->preInit(); |
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| 53 | |
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| 54 | this->loadParams(root); |
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| 55 | |
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| 56 | this->postInit(); |
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| 57 | } |
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| 58 | |
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| 59 | void SkyBox::loadParams(const TiXmlElement* root) |
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| 60 | { |
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| 61 | static_cast<WorldEntity*>(this)->loadParams(root); |
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| 62 | |
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| 63 | LoadParam<SkyBox>(root, "Materialset", this, &SkyBox::setTexture) |
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| 64 | .describe("Sets the material on the SkyBox. The string must be the path relative to the data-dir, and without a trailing .jpg"); |
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| 65 | |
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| 66 | LoadParam<SkyBox>(root, "Size", this, &SkyBox::setSize) |
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| 67 | .describe("Sets the Size of the SkyBox (normally this should be 90% of the maximal viewing Distance)."); |
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| 68 | } |
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| 69 | |
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| 70 | void SkyBox::preInit(void) |
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| 71 | { |
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| 72 | this->setClassID(CL_SKYBOX, "SkyBox"); |
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| 73 | |
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| 74 | this->size = 100.0; |
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| 75 | |
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| 76 | this->skyModel = NULL; |
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| 77 | this->material = new Material*[6]; |
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| 78 | for (int i = 0; i < 6; i++) |
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| 79 | { |
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| 80 | this->material[i] = new Material(); |
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| 81 | this->material[i]->setIllum(3); |
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| 82 | this->material[i]->setDiffuse(0.0,0.0,0.0); |
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| 83 | this->material[i]->setSpecular(0.0,0.0,0.0); |
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| 84 | this->material[i]->setAmbient(2.0, 2.0, 2.0); |
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| 85 | } |
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| 86 | this->setParentMode(PNODE_MOVEMENT); |
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| 87 | } |
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| 88 | |
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| 89 | void SkyBox::postInit(void) |
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| 90 | { |
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| 91 | this->rebuild(); |
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| 92 | } |
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| 93 | |
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| 94 | |
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| 95 | /** |
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| 96 | \brief default destructor |
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| 97 | */ |
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| 98 | SkyBox::~SkyBox() |
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| 99 | { |
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| 100 | PRINTF(5)("Deleting SkyBox\n"); |
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| 101 | for (int i = 0; i < 6; i++) |
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| 102 | delete this->material[i]; |
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| 103 | delete []this->material; |
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| 104 | } |
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| 105 | |
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| 106 | /** |
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| 107 | \brief sets A set of textures when just giving a Name and an extension: |
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| 108 | |
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| 109 | usage: give this function an argument like |
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| 110 | setTexture("skybox", "jpg"); |
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| 111 | and it will convert this to |
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| 112 | setTextures("skybox_top.jpg", "skybox_bottom.jpg", "skybox_left.jpg", |
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| 113 | "skybox_right.jpg", "skybox_front.jpg", "skybox_back.jpg"); |
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| 114 | */ |
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| 115 | void SkyBox::setTextureAndType(const char* name, const char* extension) |
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| 116 | { |
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| 117 | char* top = new char[strlen(name)+strlen(extension)+ 10]; |
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| 118 | char* bottom = new char[strlen(name)+strlen(extension)+ 10]; |
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| 119 | char* left = new char[strlen(name)+strlen(extension)+ 10]; |
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| 120 | char* right = new char[strlen(name)+strlen(extension)+ 10]; |
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| 121 | char* front = new char[strlen(name)+strlen(extension)+ 10]; |
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| 122 | char* back = new char[strlen(name)+strlen(extension)+ 10]; |
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| 123 | |
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| 124 | sprintf(top, "%s_top.%s", name, extension); |
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| 125 | sprintf(bottom, "%s_bottom.%s", name, extension); |
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| 126 | sprintf(left, "%s_left.%s", name, extension); |
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| 127 | sprintf(right, "%s_right.%s", name, extension); |
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| 128 | sprintf(front, "%s_front.%s", name, extension); |
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| 129 | sprintf(back, "%s_back.%s", name, extension); |
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| 130 | |
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| 131 | this->setTextures(top, bottom, left, right, front, back); |
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| 132 | |
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| 133 | // deleted alocated memory of this function |
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| 134 | delete []top; |
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| 135 | delete []bottom; |
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| 136 | delete []left; |
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| 137 | delete []right; |
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| 138 | delete []front; |
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| 139 | delete []back; |
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| 140 | } |
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| 141 | |
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| 142 | /** |
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| 143 | \brief Defines which textures should be loaded onto the SkyBox. |
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| 144 | \param top the top texture. |
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| 145 | \param bottom the bottom texture. |
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| 146 | \param left the left texture. |
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| 147 | \param right the right texture. |
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| 148 | \param front the front texture. |
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| 149 | \param back the back texture. |
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| 150 | */ |
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| 151 | void SkyBox::setTextures(const char* top, const char* bottom, const char* left, const char* right, const char* front, const char* back) |
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| 152 | { |
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| 153 | this->material[0]->setDiffuseMap(top); |
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| 154 | this->material[1]->setDiffuseMap(bottom); |
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| 155 | this->material[2]->setDiffuseMap(left); |
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| 156 | this->material[3]->setDiffuseMap(right); |
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| 157 | this->material[4]->setDiffuseMap(front); |
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| 158 | this->material[5]->setDiffuseMap(back); |
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| 159 | } |
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| 160 | |
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| 161 | /** |
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| 162 | \param size The new size of the SkyBox |
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| 163 | |
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| 164 | * do not forget to rebuild the SkyBox after this. |
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| 165 | */ |
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| 166 | void SkyBox::setSize(float size) |
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| 167 | { |
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| 168 | this->size = size; |
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| 169 | } |
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| 170 | |
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| 171 | /** |
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| 172 | \brief draws the SkyBox |
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| 173 | */ |
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| 174 | void SkyBox::draw() |
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| 175 | { |
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| 176 | glPushMatrix(); |
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| 177 | glMatrixMode(GL_MODELVIEW); |
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| 178 | Vector r = this->getAbsCoor(); |
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| 179 | glTranslatef(r.x, r.y, r.z); |
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| 180 | |
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| 181 | this->skyModel->draw(); |
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| 182 | |
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| 183 | glPopMatrix(); |
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| 184 | } |
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| 185 | |
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| 186 | |
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| 187 | /** |
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| 188 | \brief rebuilds the SkyBox |
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| 189 | |
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| 190 | this must be done, when changing the Size of the Skybox (runtime-efficency) |
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| 191 | */ |
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| 192 | void SkyBox::rebuild() |
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| 193 | { |
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| 194 | if (this->skyModel) |
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| 195 | delete skyModel; |
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| 196 | skyModel = new Model(); |
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| 197 | |
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| 198 | this->skyModel->addVertex (-0.5*size, -0.5*size, 0.5*size); |
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| 199 | this->skyModel->addVertex (0.5*size, -0.5*size, 0.5*size); |
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| 200 | this->skyModel->addVertex (-0.5*size, 0.5*size, 0.5*size); |
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| 201 | this->skyModel->addVertex (0.5*size, 0.5*size, 0.5*size); |
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| 202 | this->skyModel->addVertex (-0.5*size, 0.5*size, -0.5*size); |
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| 203 | this->skyModel->addVertex (0.5*size, 0.5*size, -0.5*size); |
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| 204 | this->skyModel->addVertex (-0.5*size, -0.5*size, -0.5*size); |
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| 205 | this->skyModel->addVertex (0.5*size, -0.5*size, -0.5*size); |
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| 206 | |
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| 207 | this->skyModel->addVertexTexture (0.0, 1.0); |
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| 208 | this->skyModel->addVertexTexture (1.0, 1.0); |
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| 209 | this->skyModel->addVertexTexture (1.0, 0.0); |
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| 210 | this->skyModel->addVertexTexture (0.0, 0.0); |
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| 211 | |
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| 212 | this->skyModel->addVertexNormal (0.0, 0.0, 1.0); |
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| 213 | this->skyModel->addVertexNormal (0.0, 1.0, 0.0); |
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| 214 | this->skyModel->addVertexNormal (0.0, 0.0, -1.0); |
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| 215 | this->skyModel->addVertexNormal (0.0, -1.0, 0.0); |
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| 216 | this->skyModel->addVertexNormal (1.0, 0.0, 0.0); |
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| 217 | this->skyModel->addVertexNormal (-1.0, 0.0, 0.0); |
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| 218 | |
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| 219 | this->skyModel->setMaterial(material[0]); |
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| 220 | this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top |
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| 221 | this->skyModel->setMaterial(material[1]); |
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| 222 | this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom |
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| 223 | this->skyModel->setMaterial(material[2]); |
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| 224 | this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left |
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| 225 | this->skyModel->setMaterial(material[3]); |
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| 226 | this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right |
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| 227 | this->skyModel->setMaterial(material[4]); |
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| 228 | this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front |
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| 229 | this->skyModel->setMaterial(material[5]); |
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| 230 | this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back |
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| 231 | |
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| 232 | this->skyModel->finalize(); |
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| 233 | } |
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