| 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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| 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: David Gruetter |
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| 14 | co-programmer: Benjamin Grauer |
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| 15 | |
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| 16 | Created by Dave: this file is actually quite similar to player.cc and so is |
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| 17 | skybox.h similar to player.h |
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| 18 | With that said, things should be clear:) |
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| 19 | |
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| 20 | Edited: |
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| 21 | Bensch: more constructors, changeability, comments... |
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| 22 | Patrick: giving it the common orxonox style, not much to do... good work Dave! |
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| 23 | |
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| 24 | */ |
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| 25 | |
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| 26 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 27 | |
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| 28 | |
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| 29 | #include "skybox.h" |
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| 30 | #include "stdincl.h" |
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| 31 | |
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| 32 | #include "material.h" |
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| 33 | #include "vector.h" |
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| 34 | #include "resource_manager.h" |
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| 35 | #include "model.h" |
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| 36 | //#include "world_entity.h" |
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| 37 | |
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| 38 | |
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| 39 | using namespace std; |
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| 40 | |
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| 41 | /** |
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| 42 | \brief Constructs a SkyBox and takes fileName as a map. |
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| 43 | \param fileName the file to take as input for the SkyBox |
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| 44 | */ |
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| 45 | SkyBox::SkyBox(char* fileName) |
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| 46 | { |
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| 47 | this->setClassName("SkyBox"); |
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| 48 | this->material = new Material*[6]; |
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| 49 | for (int i = 0; i <6; i++) |
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| 50 | { |
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| 51 | this->material[i] = new Material(); |
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| 52 | this->material[i]->setIllum(3); |
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| 53 | this->material[i]->setDiffuse(0.0,0.0,0.0); |
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| 54 | this->material[i]->setSpecular(0.0,0.0,0.0); |
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| 55 | this->material[i]->setAmbient(2.0, 2.0, 2.0); |
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| 56 | } |
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| 57 | this->setMode(PNODE_MOVEMENT); |
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| 58 | |
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| 59 | this->setSize(1900.0); |
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| 60 | } |
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| 61 | |
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| 62 | |
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| 63 | /** |
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| 64 | \brief default destructor |
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| 65 | */ |
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| 66 | SkyBox::~SkyBox() |
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| 67 | { |
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| 68 | PRINTF(5)("Deleting the SkyBox\n"); |
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| 69 | |
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| 70 | for (int i = 0; i < 6; i++) |
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| 71 | delete this->material[i]; |
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| 72 | delete []this->material; |
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| 73 | } |
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| 74 | |
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| 75 | /** |
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| 76 | \brief sets A set of textures when just giving a Name and an extension: |
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| 77 | |
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| 78 | usage: give this function an argument like |
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| 79 | setTexture("skybox", "jpg"); |
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| 80 | and it will convert this to |
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| 81 | setTextures("skybox_top.jpg", "skybox_bottom.jpg", "skybox_left.jpg", |
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| 82 | "skybox_right.jpg", "skybox_front.jpg", "skybox_back.jpg"); |
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| 83 | */ |
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| 84 | void SkyBox::setTexture(const char* name, const char* extension) |
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| 85 | { |
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| 86 | char* top = new char[strlen(name)+strlen(extension)+ 6]; |
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| 87 | char* bottom = new char[strlen(name)+strlen(extension)+ 9]; |
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| 88 | char* left = new char[strlen(name)+strlen(extension)+ 7]; |
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| 89 | char* right = new char[strlen(name)+strlen(extension)+ 8]; |
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| 90 | char* front = new char[strlen(name)+strlen(extension)+ 8]; |
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| 91 | char* back = new char[strlen(name)+strlen(extension)+ 7]; |
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| 92 | |
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| 93 | sprintf(top, "%s_top.%s", name, extension); |
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| 94 | sprintf(bottom, "%s_bottom.%s", name, extension); |
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| 95 | sprintf(left, "%s_left.%s", name, extension); |
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| 96 | sprintf(right, "%s_right.%s", name, extension); |
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| 97 | sprintf(front, "%s_front.%s", name, extension); |
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| 98 | sprintf(back, "%s_back.%s", name, extension); |
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| 99 | |
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| 100 | this->setTextures(top, bottom, left, right, front, back); |
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| 101 | |
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| 102 | delete []top; |
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| 103 | delete []bottom; |
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| 104 | delete []left; |
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| 105 | delete []right; |
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| 106 | delete []front; |
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| 107 | delete []back; |
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| 108 | } |
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| 109 | |
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| 110 | /** |
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| 111 | \brief Defines which textures should be loaded onto the SkyBox. |
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| 112 | \param top the top texture. |
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| 113 | \param bottom the bottom texture. |
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| 114 | \param left the left texture. |
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| 115 | \param right the right texture. |
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| 116 | \param front the front texture. |
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| 117 | \param back the back texture. |
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| 118 | */ |
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| 119 | void SkyBox::setTextures(const char* top, const char* bottom, const char* left, const char* right, const char* front, const char* back) |
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| 120 | { |
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| 121 | this->material[0]->setDiffuseMap(top); |
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| 122 | this->material[1]->setDiffuseMap(bottom); |
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| 123 | this->material[2]->setDiffuseMap(left); |
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| 124 | this->material[3]->setDiffuseMap(right); |
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| 125 | this->material[4]->setDiffuseMap(front); |
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| 126 | this->material[5]->setDiffuseMap(back); |
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| 127 | |
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| 128 | this->rebuild(); |
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| 129 | } |
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| 130 | |
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| 131 | /** |
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| 132 | \param size The new size of the SkyBox |
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| 133 | */ |
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| 134 | void SkyBox::setSize(float size) |
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| 135 | { |
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| 136 | this->size = size; |
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| 137 | |
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| 138 | this->rebuild(); |
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| 139 | } |
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| 140 | |
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| 141 | /** |
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| 142 | \brief draws the SkyBox |
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| 143 | */ |
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| 144 | void SkyBox::draw() |
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| 145 | { |
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| 146 | glPushMatrix(); |
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| 147 | glMatrixMode(GL_MODELVIEW); |
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| 148 | Vector r = this->getAbsCoor(); |
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| 149 | glTranslatef(r.x, r.y, r.z); |
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| 150 | |
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| 151 | this->model->draw(); |
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| 152 | |
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| 153 | glPopMatrix(); |
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| 154 | } |
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| 155 | |
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| 156 | |
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| 157 | /** |
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| 158 | \brief rebuilds the SkyBox |
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| 159 | |
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| 160 | this must be done, when changing the Size of the Skybox (runtime-efficency) |
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| 161 | */ |
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| 162 | void SkyBox::rebuild() |
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| 163 | { |
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| 164 | if (this->model) |
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| 165 | delete model; |
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| 166 | model = new Model(); |
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| 167 | |
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| 168 | model->addVertex (-0.5*size, -0.5*size, 0.5*size); |
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| 169 | model->addVertex (0.5*size, -0.5*size, 0.5*size); |
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| 170 | model->addVertex (-0.5*size, 0.5*size, 0.5*size); |
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| 171 | model->addVertex (0.5*size, 0.5*size, 0.5*size); |
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| 172 | model->addVertex (-0.5*size, 0.5*size, -0.5*size); |
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| 173 | model->addVertex (0.5*size, 0.5*size, -0.5*size); |
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| 174 | model->addVertex (-0.5*size, -0.5*size, -0.5*size); |
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| 175 | model->addVertex (0.5*size, -0.5*size, -0.5*size); |
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| 176 | |
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| 177 | model->addVertexTexture (0.0, 0.0); |
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| 178 | model->addVertexTexture (1.0, 0.0); |
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| 179 | model->addVertexTexture (1.0, 1.0); |
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| 180 | model->addVertexTexture (0.0, 1.0); |
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| 181 | |
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| 182 | model->addVertexNormal (0.0, 0.0, 1.0); |
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| 183 | model->addVertexNormal (0.0, 1.0, 0.0); |
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| 184 | model->addVertexNormal (0.0, 0.0, -1.0); |
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| 185 | model->addVertexNormal (0.0, -1.0, 0.0); |
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| 186 | model->addVertexNormal (1.0, 0.0, 0.0); |
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| 187 | model->addVertexNormal (-1.0, 0.0, 0.0); |
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| 188 | |
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| 189 | model->setMaterial(material[0]); |
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| 190 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 3,2,4, 4,3,4, 6,4,4, 5,1,4); // top |
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| 191 | model->setMaterial(material[1]); |
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| 192 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 7,4,2, 8,1,2, 2,2,2, 1,3,2); // bottom |
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| 193 | model->setMaterial(material[2]); |
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| 194 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,1,3, 2,2,3, 4,3,3, 3,4,3); // left |
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| 195 | model->setMaterial(material[3]); |
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| 196 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 5,3,1, 6,4,1, 8,1,1, 7,2,1); // right |
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| 197 | model->setMaterial(material[4]); |
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| 198 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,1,6, 8,2,6, 6,3,6, 4,4,6); // front |
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| 199 | model->setMaterial(material[5]); |
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| 200 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 7,1,5, 1,2,5, 3,3,5, 5,4,5); // back |
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| 201 | |
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| 202 | model->finalize(); |
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| 203 | } |
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