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Last change
on this file since 3548 was
3476,
checked in by patrick, 21 years ago
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orxonox/trunk: redesigning directory structure - created glmenu and added all importand classes. Moved old shootlase/rocket classes to world_entities, where they belong.
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File size:
964 bytes
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| 1 | |
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| 2 | #ifndef _SHOOT_ROCKET_H |
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| 3 | #define _SHOOT_ROCKET_H |
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| 4 | |
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| 5 | |
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| 6 | |
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| 7 | enum RocketType { HOMING, SIDEACC, BACKPARABLE, ROTATER}; |
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| 8 | enum RocketDirection {LEFT, RIGHT, UP, DOWN}; |
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| 9 | |
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| 10 | |
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| 11 | class ShootRocket { |
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| 12 | |
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| 13 | public: |
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| 14 | |
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| 15 | /* a list of all shoot-amental objects */ |
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| 16 | struct shoot { |
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| 17 | enum RocketType type; |
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| 18 | shoot *next; |
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| 19 | float xCor; |
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| 20 | float yCor; |
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| 21 | float zCor; |
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| 22 | float xVel; |
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| 23 | float yVel; |
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| 24 | float zVel; |
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| 25 | float xAcc; |
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| 26 | float yAcc; |
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| 27 | float zAcc; |
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| 28 | float age; |
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| 29 | float lifetime; |
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| 30 | float collisionRadius; |
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| 31 | }; |
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| 32 | shoot* lastShoot; |
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| 33 | |
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| 34 | ShootRocket (); |
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| 35 | ~ShootRocket (); |
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| 36 | |
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| 37 | int inhibitor; |
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| 38 | float rotateAngle; |
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| 39 | |
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| 40 | void drawShoot(void); |
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| 41 | void addShoot(shoot* sh); |
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| 42 | void addBackParable(float x, float y, float z); |
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| 43 | void addSideAcc(float x, float y, float z, enum RocketDirection direction); |
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| 44 | void addRotater(float x, float y, float z); |
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| 45 | |
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| 46 | void setShootStep(float step); |
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| 47 | void removeShoot(shoot* sh); |
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| 48 | |
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| 49 | |
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| 50 | private: |
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| 51 | |
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| 52 | float step; |
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| 53 | |
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| 54 | }; |
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| 55 | |
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| 56 | #endif /* _SHOOT_ROCKET_H */ |
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