| Last change
                  on this file since 3477 was
                  3476,
                  checked in by patrick, 21 years ago | 
        
          | 
orxonox/trunk: redesigning directory structure - created glmenu and added all importand classes. Moved old shootlase/rocket classes to world_entities, where they belong.
 | 
        | File size:
            964 bytes | 
      
      
        
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| 1 |  | 
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| 2 | #ifndef _SHOOT_ROCKET_H | 
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| 3 | #define _SHOOT_ROCKET_H | 
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| 4 |  | 
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| 5 |  | 
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| 6 |  | 
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| 7 | enum RocketType { HOMING, SIDEACC, BACKPARABLE, ROTATER}; | 
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| 8 | enum RocketDirection {LEFT, RIGHT, UP, DOWN}; | 
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| 9 |  | 
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| 10 |  | 
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| 11 | class ShootRocket { | 
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| 12 |  | 
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| 13 | public: | 
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| 14 |  | 
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| 15 | /* a list of all shoot-amental objects */ | 
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| 16 | struct shoot { | 
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| 17 | enum RocketType type; | 
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| 18 | shoot *next; | 
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| 19 | float xCor; | 
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| 20 | float yCor; | 
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| 21 | float zCor; | 
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| 22 | float xVel; | 
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| 23 | float yVel; | 
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| 24 | float zVel; | 
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| 25 | float xAcc; | 
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| 26 | float yAcc; | 
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| 27 | float zAcc; | 
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| 28 | float age; | 
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| 29 | float lifetime; | 
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| 30 | float collisionRadius; | 
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| 31 | }; | 
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| 32 | shoot* lastShoot; | 
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| 33 |  | 
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| 34 | ShootRocket (); | 
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| 35 | ~ShootRocket (); | 
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| 36 |  | 
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| 37 | int inhibitor; | 
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| 38 | float rotateAngle; | 
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| 39 |  | 
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| 40 | void drawShoot(void); | 
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| 41 | void addShoot(shoot* sh); | 
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| 42 | void addBackParable(float x, float y, float z); | 
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| 43 | void addSideAcc(float x, float y, float z, enum RocketDirection direction); | 
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| 44 | void addRotater(float x, float y, float z); | 
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| 45 |  | 
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| 46 | void setShootStep(float step); | 
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| 47 | void removeShoot(shoot* sh); | 
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| 48 |  | 
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| 49 |  | 
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| 50 | private: | 
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| 51 |  | 
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| 52 | float step; | 
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| 53 |  | 
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| 54 | }; | 
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| 55 |  | 
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| 56 | #endif /* _SHOOT_ROCKET_H */ | 
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