Last change
on this file since 3483 was
3476,
checked in by patrick, 20 years ago
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orxonox/trunk: redesigning directory structure - created glmenu and added all importand classes. Moved old shootlase/rocket classes to world_entities, where they belong.
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File size:
964 bytes
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Line | |
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1 | |
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2 | #ifndef _SHOOT_ROCKET_H |
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3 | #define _SHOOT_ROCKET_H |
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4 | |
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5 | |
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6 | |
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7 | enum RocketType { HOMING, SIDEACC, BACKPARABLE, ROTATER}; |
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8 | enum RocketDirection {LEFT, RIGHT, UP, DOWN}; |
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9 | |
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10 | |
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11 | class ShootRocket { |
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12 | |
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13 | public: |
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14 | |
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15 | /* a list of all shoot-amental objects */ |
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16 | struct shoot { |
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17 | enum RocketType type; |
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18 | shoot *next; |
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19 | float xCor; |
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20 | float yCor; |
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21 | float zCor; |
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22 | float xVel; |
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23 | float yVel; |
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24 | float zVel; |
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25 | float xAcc; |
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26 | float yAcc; |
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27 | float zAcc; |
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28 | float age; |
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29 | float lifetime; |
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30 | float collisionRadius; |
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31 | }; |
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32 | shoot* lastShoot; |
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33 | |
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34 | ShootRocket (); |
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35 | ~ShootRocket (); |
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36 | |
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37 | int inhibitor; |
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38 | float rotateAngle; |
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39 | |
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40 | void drawShoot(void); |
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41 | void addShoot(shoot* sh); |
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42 | void addBackParable(float x, float y, float z); |
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43 | void addSideAcc(float x, float y, float z, enum RocketDirection direction); |
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44 | void addRotater(float x, float y, float z); |
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45 | |
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46 | void setShootStep(float step); |
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47 | void removeShoot(shoot* sh); |
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48 | |
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49 | |
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50 | private: |
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51 | |
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52 | float step; |
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53 | |
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54 | }; |
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55 | |
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56 | #endif /* _SHOOT_ROCKET_H */ |
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