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source: orxonox.OLD/orxonox/trunk/src/world_entities/shoot_laser.h @ 3476

Last change on this file since 3476 was 3476, checked in by patrick, 19 years ago

orxonox/trunk: redesigning directory structure - created glmenu and added all importand classes. Moved old shootlase/rocket classes to world_entities, where they belong.

File size: 669 bytes
Line 
1
2#ifndef _SHOOT_LASER_H
3#define _SHOOT_LASER_H
4
5
6class ShootLaser {
7
8 public:
9 
10  /* a list of all shoot-amental objects */
11  struct shoot {
12    shoot *next;
13    float xCor;
14    float yCor;
15    float zCor;   
16    float xVel;
17    float yVel;
18    float zVel;
19    float collisionRadius;
20  };
21  shoot* lastShoot;
22
23  ShootLaser ();
24  ~ShootLaser ();
25
26  int inhibitor;
27
28  void drawShoot(void);
29  void addShoot(shoot* sh);
30  void addShoot(float x, float y, float z);
31  void addShootExt(float x, float y, float z, float xVel, float yVel, float zVel);
32  void setShootStep(float step);
33  void removeShoot(shoot* sh);
34
35
36 private:
37
38  float step;
39
40};
41
42#endif /* _SHOOT_LASER_H */
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